I am an experienced rendering programmer with over 10 years of hands-on expertise in real-time and offline computer graphics. I specialize in implementing advanced rendering features, optimizing rendering pipelines, and integrating cutting-edge graphics research into production. Passionate about graphics technology, I actively contribute to open-source projects and continually improve my skills through self-learning. Comfortable working in both AAA studios and smaller teams, I am always ready to collaborate and share knowledge.
Throughout my career, I have worked at major companies including Ubisoft Shanghai and Tencent QQSpeed project, where I contributed to high-profile projects and developed innovative rendering features and tools. My core technical skills include C/C++, C#, HLSL/GLSL, DirectX, Vulkan, Unity, OGRE, and custom in-house engines, supported by strong knowledge in GPU-driven rendering, material systems, and shader optimization.
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