I am a passionate and experienced game engineer currently based in Yerevan, Armenia, specializing in both 2D and 3D game development with a deep expertise in Unity game engine. Over the years, I have taken on foundational responsibilities and progressively advanced to leading and managing large-scale, cross-platform projects across various game genres. My work emphasizes seamless execution, user engagement, and technical optimization to deliver outstanding player experiences.
I enjoy collaborating with cross-functional teams and mentoring others, including teaching Unity game development fundamentals to children aged 9-15, which allowed me to hone my teaching and curriculum design skills. I am proficient in multiple technologies and tools, always driven to resolve technical challenges and improve game functionality and performance.
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