I am a creative and versatile concept artist with over 7 years of experience designing characters, environments, and visual assets for mobile and AAA/AA games. I specialize in stylized, engaging artwork that supports gameplay and narrative. I thrive on collaborating closely with design and 3D teams to shape cohesive visual worlds and deliver strong visual storytelling. My passion centers on developing expressive and readable designs while maintaining stylistic consistency across projects. I enjoy mentoring others and exploring different art styles to best fit each game's vision, contributing effectively to the entire game development pipeline.

Wilson Palacios

I am a creative and versatile concept artist with over 7 years of experience designing characters, environments, and visual assets for mobile and AAA/AA games. I specialize in stylized, engaging artwork that supports gameplay and narrative. I thrive on collaborating closely with design and 3D teams to shape cohesive visual worlds and deliver strong visual storytelling. My passion centers on developing expressive and readable designs while maintaining stylistic consistency across projects. I enjoy mentoring others and exploring different art styles to best fit each game's vision, contributing effectively to the entire game development pipeline.

Available to hire

I am a creative and versatile concept artist with over 7 years of experience designing characters, environments, and visual assets for mobile and AAA/AA games. I specialize in stylized, engaging artwork that supports gameplay and narrative. I thrive on collaborating closely with design and 3D teams to shape cohesive visual worlds and deliver strong visual storytelling.

My passion centers on developing expressive and readable designs while maintaining stylistic consistency across projects. I enjoy mentoring others and exploring different art styles to best fit each game’s vision, contributing effectively to the entire game development pipeline.

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Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Senior Concept Artist at Endgame Int.
March 1, 2025 - August 11, 2025
Designed stylized characters and environments for mobile and web-based games such as BOPZ.IO and Super Squad GG. Explored and iterated on different art styles to align with each game's vision, collaborating with game designers and 3D artists to enhance gameplay and storytelling.
2D Artist — LEGO Fortnite at Roarty Digital
March 1, 2024 - August 11, 2025
Created character concepts and vector artwork for a large-scale, stylized open-world game with over 2.5 million peak players. Developed cohesive visual assets and mood boards to support a strong game identity, working closely with cross-functional teams to deliver high-quality, production-ready artwork.
Lead Artist & Illustrator at Timba Games
October 1, 2023 - August 11, 2025
Led a team of 2D artists, guiding style exploration, anatomy, and composition to achieve strong visual storytelling. Produced dozens of stylized character and environment designs for mobile games. Provided feedback and mentorship to maintain quality and stylistic consistency.
Illustrator & Concept Artist at Forja Studios
March 1, 2020 - August 11, 2025
Designed environments, characters, and educational visuals in various art styles. Focused on narrative-driven artwork and developing expressive, readable designs.
Graphic Designer at Grupo Quatio
January 1, 2019 - August 11, 2025
Created vector artwork and UI assets for advergames and mobile applications. Focused on user-friendly, visually engaging designs that matched brand objectives.

Education

Graphic Design at CENSA, Medellín, Colombia
January 1, 2014 - January 1, 2017
Psychology at UNIMINUTO, Bello, Colombia
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Consumer Goods