Simón Sánchez
Hi, I'm Simón Sánchez, a passionate game designer and tool programmer based in Montevideo, Uruguay.
About
Hi, I’m Simón Sánchez, a passionate game designer and tool programmer based in Montevideo, Uruguay. I specialize in developing custom tools and rigging systems to enhance productivity in 3D animation and game development. My expertise includes a strong background in Unity game design, 3D modeling with Blender and ZBrush, and tool programming in C# and Python.
Over the years, I have worked on numerous projects, from creating custom auto-rig systems to crafting mini-games and game mechanics using C++. I am fluent in English and a native Spanish speaker, and I enjoy sharing knowledge through tutorials and courses. I thrive in creative environments where I can push the boundaries of technology and design to create engaging interactive experiences.
- 2 years' experience
- Joined August 2025
Languages
- EnglishFluent
- Spanish; CastilianFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
Work experience
Developed a full custom Body and Face Auto-Rig system, an advanced Rig Picker/UI using QML and Blender, and a batch conversion system for .max files to .blend files using WinForms. Created an Animation Layer system and limb-based rigging system similar to 3ds Max CAT, plus over 50 productivity tools for Blender. Provided guidance on migrating from 3ds Max to Blender.
Created mini-games with UGC tools and implemented game mechanics using C++. Tested and explored the limits of UGC tools to ensure quality and performance in game design.
Education
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