Hi, I'm Simón Sánchez, a passionate game designer and tool programmer based in Montevideo, Uruguay. I specialize in developing custom tools and rigging systems to enhance productivity in 3D animation and game development. My expertise includes a strong background in Unity game design, 3D modeling with Blender and ZBrush, and tool programming in C# and Python. Over the years, I have worked on numerous projects, from creating custom auto-rig systems to crafting mini-games and game mechanics using C++. I am fluent in English and a native Spanish speaker, and I enjoy sharing knowledge through tutorials and courses. I thrive in creative environments where I can push the boundaries of technology and design to create engaging interactive experiences.

Simón Sánchez

Hi, I'm Simón Sánchez, a passionate game designer and tool programmer based in Montevideo, Uruguay. I specialize in developing custom tools and rigging systems to enhance productivity in 3D animation and game development. My expertise includes a strong background in Unity game design, 3D modeling with Blender and ZBrush, and tool programming in C# and Python. Over the years, I have worked on numerous projects, from creating custom auto-rig systems to crafting mini-games and game mechanics using C++. I am fluent in English and a native Spanish speaker, and I enjoy sharing knowledge through tutorials and courses. I thrive in creative environments where I can push the boundaries of technology and design to create engaging interactive experiences.

Available to hire

Hi, I’m Simón Sánchez, a passionate game designer and tool programmer based in Montevideo, Uruguay. I specialize in developing custom tools and rigging systems to enhance productivity in 3D animation and game development. My expertise includes a strong background in Unity game design, 3D modeling with Blender and ZBrush, and tool programming in C# and Python.

Over the years, I have worked on numerous projects, from creating custom auto-rig systems to crafting mini-games and game mechanics using C++. I am fluent in English and a native Spanish speaker, and I enjoy sharing knowledge through tutorials and courses. I thrive in creative environments where I can push the boundaries of technology and design to create engaging interactive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

ASB Tool Programmer
May 1, 2025 - August 11, 2025
Developed a full custom Body and Face Auto-Rig system, an advanced Rig Picker/UI using QML and Blender, and a batch conversion system for .max files to .blend files using WinForms. Created an Animation Layer system and limb-based rigging system similar to 3ds Max CAT, plus over 50 productivity tools for Blender. Provided guidance on migrating from 3ds Max to Blender.
Game Designer at Mutate
January 1, 2023 - August 11, 2025
Created mini-games with UGC tools and implemented game mechanics using C++. Tested and explored the limits of UGC tools to ensure quality and performance in game design.

Education

Associate Degree in Art & Game Design at Círculo Informático
January 1, 2016 - January 1, 2018
Diploma in Graphic Design at Círculo Informático
January 1, 2011 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate