Hi, I’m Simón Sánchez, a passionate game designer and tool programmer based in Montevideo, Uruguay. I specialize in developing custom tools and rigging systems to enhance productivity in 3D animation and game development. My expertise includes a strong background in Unity game design, 3D modeling with Blender and ZBrush, and tool programming in C# and Python.
Over the years, I have worked on numerous projects, from creating custom auto-rig systems to crafting mini-games and game mechanics using C++. I am fluent in English and a native Spanish speaker, and I enjoy sharing knowledge through tutorials and courses. I thrive in creative environments where I can push the boundaries of technology and design to create engaging interactive experiences.
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