Hi, I'm Iker Pastor, a passionate game developer specialized in gameplay programming, game design, and graphics programming. I graduated with honors in Computer Science from the University of Alicante, and I have hands-on experience developing high-performance applications and research in machine learning models. I have experience managing all stages of game development and enjoy working with interdisciplinary teams to solve technical challenges. Currently, I am advancing state-of-the-art research in Optical Music Recognition and creating engaging games using Unity and other game engines.

Iker Pastor

Hi, I'm Iker Pastor, a passionate game developer specialized in gameplay programming, game design, and graphics programming. I graduated with honors in Computer Science from the University of Alicante, and I have hands-on experience developing high-performance applications and research in machine learning models. I have experience managing all stages of game development and enjoy working with interdisciplinary teams to solve technical challenges. Currently, I am advancing state-of-the-art research in Optical Music Recognition and creating engaging games using Unity and other game engines.

Available to hire

Hi, I’m Iker Pastor, a passionate game developer specialized in gameplay programming, game design, and graphics programming. I graduated with honors in Computer Science from the University of Alicante, and I have hands-on experience developing high-performance applications and research in machine learning models.

I have experience managing all stages of game development and enjoy working with interdisciplinary teams to solve technical challenges. Currently, I am advancing state-of-the-art research in Optical Music Recognition and creating engaging games using Unity and other game engines.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Work Experience

Researcher in Machine Learning at University of Alicante
May 1, 2025 - Present
Designed and implemented transformer-based models in PyTorch using self-supervised autoregressive transfer learning to advance state-of-the-art Optical Music Recognition (OMR). Packaged training and inference pipelines into Docker containers to ensure reproducibility and streamline experiments while enabling cross-platform deployment.
Machine Learning Intern at Equinor
August 31, 2024 - August 11, 2025
Integrated Neural Radiance Fields and Gaussian Splatting to develop digital twins of real-world assets in real-time 3D environments using JavaScript (threeJS), Unity, and Godot. Designed a pipeline for converting videos into 3D splats, integrating these with 3D objects and physics systems.
Game Developer at Personal Game Project
August 1, 2024 - Present
Developed a Roguelike game using Unity, implementing procedural generation, combat design, enemy design, and game architecture. Created complex enemy AI using behavior trees and GOAP. Gained experience in multi-platform game development.
Game Developer at Personal Game Project
July 31, 2024 - August 11, 2025
Developed a match-3 mobile game using Unity, implementing core systems such as progression, save/load functionality, graphics, and App Store integration. Enhanced graphics using custom shaders and optimized performance by offloading CPU logic to the GPU. Gained hands-on experience with mobile game monetization.
Game Developer at Personal Game Project
April 30, 2024 - August 11, 2025
Developed a 2D auto-RPG mobile game using Unity, implementing core systems such as combat mechanics, progression, save/load functionality, and responsive UI. Gained hands-on experience with parallelism, graphics programming, and low-level optimization on mobile platforms.

Education

Computer Science at University of Bergen
August 1, 2023 - December 31, 2023
Computer Science at University of Alicante
September 1, 2021 - June 30, 2025

Qualifications

Honor Certificates in 12 University Courses
January 11, 2030 - August 11, 2025

Industry Experience

Education, Gaming, Energy & Utilities, Software & Internet, Computers & Electronics