I am a stylized 3D artist specializing in low-poly environments, props, and characters for casual and mobile games. Skilled in Blender and Unity with a strong knowledge of modeling, texturing, rigging, and optimization. Passionate about creating visually appealing and efficient assets that enhance gameplay. I have designed and developed stylized 3D environments and selections screens optimized for mobile performance, integrating interactive elements to improve player immersion and experience. I enjoy leading end-to-end processes from concept through to animation and integration using modern tools and techniques.

Iryna Holubovych

I am a stylized 3D artist specializing in low-poly environments, props, and characters for casual and mobile games. Skilled in Blender and Unity with a strong knowledge of modeling, texturing, rigging, and optimization. Passionate about creating visually appealing and efficient assets that enhance gameplay. I have designed and developed stylized 3D environments and selections screens optimized for mobile performance, integrating interactive elements to improve player immersion and experience. I enjoy leading end-to-end processes from concept through to animation and integration using modern tools and techniques.

Available to hire

I am a stylized 3D artist specializing in low-poly environments, props, and characters for casual and mobile games. Skilled in Blender and Unity with a strong knowledge of modeling, texturing, rigging, and optimization. Passionate about creating visually appealing and efficient assets that enhance gameplay.

I have designed and developed stylized 3D environments and selections screens optimized for mobile performance, integrating interactive elements to improve player immersion and experience. I enjoy leading end-to-end processes from concept through to animation and integration using modern tools and techniques.

See more

Language

Ukrainian
Fluent
Russian
Fluent
English
Intermediate

Work Experience

3D Generalist at Personal Project - Game World Development
May 1, 2025 - August 13, 2025
Developed a stylized fairy tale forest world with a strong narrative foundation and consistent visual direction. Designed unique character personalities including gnomes, a fairy, and a wise old man, and created a detailed forest clearing environment with handcrafted houses and nature-inspired props. Produced complete character references, followed by full 3D modeling, texturing, rigging, and animation. Built cohesive color palettes and lighting setups to enhance the magical, cozy atmosphere. Assembled and integrated two fully playable scenes in Unity, showcasing both gameplay flow and storytelling elements.

Education

Visual 3D Artist at Blender + Unity
January 11, 2030 - August 13, 2025
3D Artist Program at Visual 360
December 1, 2024 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Consumer Goods