I am a passionate 3D Animator and Generalist with extensive experience in animating game characters, creatures, and cinematics. Proficient in hand-keyed animation using Autodesk Maya and skilled in 3D modeling with Maya and ZBrush, I bring characters to life that fit gameplay and narrative requirements. I thrive in collaborative environments, adapting to feedback and contributing to early game development through storyboards and concept ideation.
Throughout my career, I have worked on fighting and third-person games, creating animations that showcase personality and mechanics. I’ve also taken on additional roles in modeling, texturing, rigging, and client presentations, making me a versatile asset in game development teams passionate about delivering polished and dynamic animation content.
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