I am a passionate 3D Animator and Generalist with extensive experience in animating game characters, creatures, and cinematics. Proficient in hand-keyed animation using Autodesk Maya and skilled in 3D modeling with Maya and ZBrush, I bring characters to life that fit gameplay and narrative requirements. I thrive in collaborative environments, adapting to feedback and contributing to early game development through storyboards and concept ideation. Throughout my career, I have worked on fighting and third-person games, creating animations that showcase personality and mechanics. I've also taken on additional roles in modeling, texturing, rigging, and client presentations, making me a versatile asset in game development teams passionate about delivering polished and dynamic animation content.

Luke Evans

I am a passionate 3D Animator and Generalist with extensive experience in animating game characters, creatures, and cinematics. Proficient in hand-keyed animation using Autodesk Maya and skilled in 3D modeling with Maya and ZBrush, I bring characters to life that fit gameplay and narrative requirements. I thrive in collaborative environments, adapting to feedback and contributing to early game development through storyboards and concept ideation. Throughout my career, I have worked on fighting and third-person games, creating animations that showcase personality and mechanics. I've also taken on additional roles in modeling, texturing, rigging, and client presentations, making me a versatile asset in game development teams passionate about delivering polished and dynamic animation content.

Available to hire

I am a passionate 3D Animator and Generalist with extensive experience in animating game characters, creatures, and cinematics. Proficient in hand-keyed animation using Autodesk Maya and skilled in 3D modeling with Maya and ZBrush, I bring characters to life that fit gameplay and narrative requirements. I thrive in collaborative environments, adapting to feedback and contributing to early game development through storyboards and concept ideation.

Throughout my career, I have worked on fighting and third-person games, creating animations that showcase personality and mechanics. I’ve also taken on additional roles in modeling, texturing, rigging, and client presentations, making me a versatile asset in game development teams passionate about delivering polished and dynamic animation content.

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Work Experience

Animator at A Few Rounds Games (Umbral Core)
October 1, 2024 - Present
Animated a fighting game character from start to finish, creating movement, attack, and mechanic animations that express the character’s personality and meet gameplay requirements. Collaborated closely with game designers and narrative/character designers to ensure animation coherence with gameplay, story, and character. Assisted in showcasing the game at the EVO 2025 fighting game tournament in Las Vegas to players and industry attendees.
Animator / Generalist at CONICAL
August 31, 2023 - August 14, 2025
Responsible for all animation on the company’s game project Faeborne, including main third-person character, NPCs, enemies, creatures, and cinematics. Animated additional client projects involving humanoids, creatures, and robots. Performed additional tasks such as modeling, texturing, and simple rigging for client and studio projects. Created storyboards and gameplay concepts during early development stages, communicating and presenting these concepts to the team.

Education

Bachelor of Creative Technologies at Media Design School
March 1, 2019 - November 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet