I'm a passionate 3D artist, determined to grow in this field. I've acquired expertise in modeling and I'm ready to use my creativity and skills to create immersive visual universes. I specialize in props and environment modeling and have experience working both freelance and in studios.

Pierre Mével

I'm a passionate 3D artist, determined to grow in this field. I've acquired expertise in modeling and I'm ready to use my creativity and skills to create immersive visual universes. I specialize in props and environment modeling and have experience working both freelance and in studios.

Available to hire

I’m a passionate 3D artist, determined to grow in this field. I’ve acquired expertise in modeling and I’m ready to use my creativity and skills to create immersive visual universes. I specialize in props and environment modeling and have experience working both freelance and in studios.

See more

Language

French
Fluent
English
Intermediate

Work Experience

3D Generalist at Le Presse Papier, Lyon
August 1, 2024 - August 13, 2025
Created interior design visuals to present the customer's textiles and wallpapers.
3D Generalist at L’Equipe Ludique / Velux, Lyon
March 1, 2024 - August 13, 2025
Created 3D illustrations for a board game for L'equipe Ludique / Velux.
Environment Artist Intern at Osome Studio, Lyon
December 1, 2023 - August 13, 2025
Created props and environment sets for a yet-undisclosed game.

Education

Master Animation 3D VFX at Brassart, Montpellier
October 1, 2022 - June 1, 2023
Bachelor’s Degree in Animation 3D VFX at Brassart, Lyon
October 1, 2019 - July 1, 2022
Bachelor’s Degree in Products Design at Condé, Lyon
September 1, 2016 - June 1, 2018
Skills Upgrade Classes for Applied Arts (MANAA) at Condé, Lyon
September 1, 2015 - June 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Professional Services, Retail, Other
    uniE621 Project Graduation - End credits board
    Here is a board from the credits of my graduation project. The fountain was scanned using Polyscan. It is the fountain of the place St Jean in Lyon! The moss on top is from Quixel megascan and was scattered with Maya Mash. All rendered with Arnold and composited on Nuke. Digital 3D Props Photogrammetry & 3D Scanning Realism fontaine postapo grass vegetation moss
    uniE621 Personnal flying vehicle
    3D modeling inspired by the Iain Thody Concept Art. Focus on the Modeling part, I created a procedural material. Modeled in Maya, rendered with Arnold and composited in Nuke. Digital 3D Props Vehicles Stylized vehicle steampunk Flying Machine Old Tech Concept 3D
    uniE621 Water Gun
    Water gun made with Blender (learning this soft) and Substance Painter. Digital 3D Props Weapons Hard Surface watergun toy plastic render Digital 3d Props Stylized NoAI Blender
    uniE608 Still Life
    Quick personal project to practice realistic surfacing. Digital 3D Still Life Props Realism NoAI still life realistic props artwork Digital 3D Pot Horn Lamp light 3dmodeling shading Lighting
    uniE608 Velux Project
    Hello, Here's the result of a project for VELUX. As a team, we created the illustrations for an in-house board game. This project has allowed me to experiment with different aspects of 3D, like Modeling, Surfacing, Lighting, Rendering and Compositing. Digital 3D Props Board & Card Game Art Stylized NoAI boardgame city tiny world velux game maya arnold photoshop nuke props Digital 3D Stylized Lighting 3dmodeling shading Toy design artwork
    uniE621 The Belgariad Project
    I reproduced the Concept Art of Raeann Chou, The Belgariad Observatory. Modeled with Maya, textured with Substance Painter and rendered with Vray. Compositing on Nuke. Modeling Texturing lighting compositing 3dDesigner 3D 3dGraphic webdesigner designer