I am a Senior Unity3D / C# / .NET Developer with over 6 years of professional experience in product and application development. I have had the privilege of working with notable clients such as Marshmallow Laser Feast, The Ethereum Foundation, and 3Dctrl, collaborating on innovative projects presented at prestigious events like the Sundance Film Festival. My expertise lies in real-time 3D technologies and C#, and I am passionate about combining creative expression with technical leadership. I thrive in collaborative environments that bring together diverse perspectives to foster innovation. I enjoy sharing knowledge, learning from others, and contributing to challenging projects that enable me to grow both technically and creatively. With strong skills in Unity3D and C#, I continuously seek opportunities to optimize performance, develop scalable systems, and lead teams effectively.

Rob Homewood

I am a Senior Unity3D / C# / .NET Developer with over 6 years of professional experience in product and application development. I have had the privilege of working with notable clients such as Marshmallow Laser Feast, The Ethereum Foundation, and 3Dctrl, collaborating on innovative projects presented at prestigious events like the Sundance Film Festival. My expertise lies in real-time 3D technologies and C#, and I am passionate about combining creative expression with technical leadership. I thrive in collaborative environments that bring together diverse perspectives to foster innovation. I enjoy sharing knowledge, learning from others, and contributing to challenging projects that enable me to grow both technically and creatively. With strong skills in Unity3D and C#, I continuously seek opportunities to optimize performance, develop scalable systems, and lead teams effectively.

Available to hire

I am a Senior Unity3D / C# / .NET Developer with over 6 years of professional experience in product and application development. I have had the privilege of working with notable clients such as Marshmallow Laser Feast, The Ethereum Foundation, and 3Dctrl, collaborating on innovative projects presented at prestigious events like the Sundance Film Festival. My expertise lies in real-time 3D technologies and C#, and I am passionate about combining creative expression with technical leadership.

I thrive in collaborative environments that bring together diverse perspectives to foster innovation. I enjoy sharing knowledge, learning from others, and contributing to challenging projects that enable me to grow both technically and creatively. With strong skills in Unity3D and C#, I continuously seek opportunities to optimize performance, develop scalable systems, and lead teams effectively.

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Work Experience

Lead Unity Developer at 3Dctrl.com
January 1, 2019 - Present
Led development of a scalable real-time 3D content production toolkit. Responsible for development and maintenance of core real-time software including a powerful render solution capable of outputting various formats, bespoke library management system for over 450GB of data, and an addressables content build pipeline integrated with AWS S3 to improve scalability. Implemented performance optimizations throughout product lifecycle and developed multiple systems such as a Web-to-Unity communication API with React frontend, deterministic product-configuration variant management, intuitive camera control systems using Cinemachine, artist production tools, UI systems for internal development, adaptive performance resource optimizations, a bespoke render / Ffmpeg export pipeline, and frontend Sketchfab integration using NextJS.
Unity Developer at Marshmallow Laser Feast
December 31, 2019 - August 14, 2025
Developed 'Sweet Dreams VR Narrative' showcased at Sundance Film Festival (2018-2019). Also worked on Ethereum visualisation artwork installation for Ethereum DevCon '18, contributing Unity3D expertise to immersive VR experiences.

Education

PhD Intelligent Games and Games Intelligence (Incomplete) at Goldsmiths, University of London, UK
January 1, 2015 - January 1, 2022
MSc (Informatics), Serious Games (Incomplete) at Högskolan i Skövde, Sweden
January 1, 2014 - January 1, 2015
BA (Distinction), Game Design & Production Management at University of Abertay, Dundee, UK; George Mason University, VA, USA (Exchange Program)
January 1, 2010 - January 1, 2013

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services