Hi, I'm Sandra Ferragu, a passionate visual development artist specializing in video games. Based in Paris, I bring concepts to life through character and environment design, animation, and visual effects. With a background in modern literature and visual communication, I love blending storytelling with creative visuals to deliver immersive game experiences. I'm always excited about science fiction, horror, and dystopian themes, and I enjoy working with 2D hand-drawn styles as well as front-end development for interactive projects. My expertise spans Photoshop, Animate, Spine, and other tools that help me create rich animations and characters for games and media.

Sandra Ferragu

Hi, I'm Sandra Ferragu, a passionate visual development artist specializing in video games. Based in Paris, I bring concepts to life through character and environment design, animation, and visual effects. With a background in modern literature and visual communication, I love blending storytelling with creative visuals to deliver immersive game experiences. I'm always excited about science fiction, horror, and dystopian themes, and I enjoy working with 2D hand-drawn styles as well as front-end development for interactive projects. My expertise spans Photoshop, Animate, Spine, and other tools that help me create rich animations and characters for games and media.

Available to hire

Hi, I’m Sandra Ferragu, a passionate visual development artist specializing in video games. Based in Paris, I bring concepts to life through character and environment design, animation, and visual effects. With a background in modern literature and visual communication, I love blending storytelling with creative visuals to deliver immersive game experiences.

I’m always excited about science fiction, horror, and dystopian themes, and I enjoy working with 2D hand-drawn styles as well as front-end development for interactive projects. My expertise spans Photoshop, Animate, Spine, and other tools that help me create rich animations and characters for games and media.

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Language

English
Intermediate
French
Fluent

Work Experience

at Ubisoft
March 1, 2020 - Present
Contributed as a visual development artist working on various concepts including character, environment, props, UI, animations, and VFX for unannounced projects and known titles. Developed assets and animations supporting game production.
at Tap4Fun
August 31, 2019 - August 15, 2025
Worked on game art and animations, contributing to the visual development of gaming projects at the company's Paris studio.
at Parallel Studio
June 30, 2019 - August 15, 2025
Created characters, environments, props, and animations contributing to game development projects in Paris.
at Artisan Studio
August 31, 2018 - August 15, 2025
Provided game art and animation services including characters and environments for projects in Quebec City.
at Pretty Simple
August 31, 2017 - August 15, 2025
Led character, environment art, comics, and illustration tasks contributing to creative game development processes in Paris.
at Magmamobile
December 31, 2013 - August 15, 2025
Worked as a game artist on mobile titles involved in character and visual development in Argenteuil.
at Tanukis
January 31, 2013 - August 15, 2025
Contributed to game art and animation productions for projects in Lyon.
at Wizarbox
April 30, 2009 - August 15, 2025
Provided action script 3 development and animation for game projects in Sèvres.

Education

High School degree at Le Corbusier POISSY
January 1, 2002 - December 31, 2002
Modern Literature at La Sorbonne PARIS
January 1, 2004 - December 31, 2004
Visual communication at Argos SAINT-MAUR
January 1, 2006 - December 31, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet