I’m a 3D animator with a strong foundation in layout, character animation, and storytelling. I’ve collaborated with international teams on feature animation and game projects, blending layout, modeling, lighting, and camera work to support the director’s vision and the narrative. I’m quick to learn new tools and enjoy solving creative problems under tight deadlines. I thrive in collaborative environments, value clear communication, and stay motivated by exploring new techniques in 3D and traditional animation. I’m comfortable working in Linux/Unix environments and enjoy mentoring others while delivering polished results that meet the project’s goals.

Larysa Bulash

I’m a 3D animator with a strong foundation in layout, character animation, and storytelling. I’ve collaborated with international teams on feature animation and game projects, blending layout, modeling, lighting, and camera work to support the director’s vision and the narrative. I’m quick to learn new tools and enjoy solving creative problems under tight deadlines. I thrive in collaborative environments, value clear communication, and stay motivated by exploring new techniques in 3D and traditional animation. I’m comfortable working in Linux/Unix environments and enjoy mentoring others while delivering polished results that meet the project’s goals.

Available to hire

I’m a 3D animator with a strong foundation in layout, character animation, and storytelling. I’ve collaborated with international teams on feature animation and game projects, blending layout, modeling, lighting, and camera work to support the director’s vision and the narrative. I’m quick to learn new tools and enjoy solving creative problems under tight deadlines.

I thrive in collaborative environments, value clear communication, and stay motivated by exploring new techniques in 3D and traditional animation. I’m comfortable working in Linux/Unix environments and enjoy mentoring others while delivering polished results that meet the project’s goals.

See more

Work Experience

3D Animator, PFX at The Proud Princess
January 1, 2024 - Present
Responsible for character and vehicle animation.
3D Animator at MPC
December 1, 2022 - October 4, 2025
Animated 58 objects in a single scene for Ant-Man and the Wasp: Quantumania.
Layout Supervisor, 3D Character Animator at Kvartal 95 Studio
November 1, 2020 - October 4, 2025
Managed layout and animation integration; coordinated with animation, modelling, lighting teams; aligned with director's vision and cinematography principles.
2D Character Animator at Buben Studio
December 1, 2012 - October 4, 2025
Kyiv, Ukraine; Sherlock Holmes and Little Chimney Sweeps.
3D Character Animator, Layout Supervisor at Umbrella Vision
January 1, 2009 - October 4, 2025
Paws & Wires, feature animation movie; layout supervision and character animation duties; integrated storyboards and cinematography principles.
3D Character Animator at Persha Studio
September 1, 2009 - October 4, 2025
Outsourcing studio; worked on projects for Alphanim, Sony, Midway, and 7 Studio Games: Gauntlet Seven Sorrows.
3D Animator at PFX
January 1, 2024 - Present
The Proud Princess (2024) – Responsible for character and vehicle animation. Contributed to character motion and vehicle animation sequences; collaborated with layout and lighting teams; supported shot timing and rhythm through iterative tweaks. Project linked via Vimeo.
3D Animator at MPC
December 1, 2022 - October 4, 2025
Montreal-based work on Ant-Man and the Wasp: Quantumania (2023). Responsible for character and vehicle animation; demonstrated ability to animate complex elements, including 58 objects in a single scene, while maintaining consistency with director’s vision and shot timing.
Layout Supervisor at Kvartal 95 Studio
November 1, 2020 - October 4, 2025
Kyiv, Ukraine. Nov 2018 – Nov 2020. Served as both layout supervisor and layout artist, performing duties independently including polishing camera shots. Developed and revised spatial layouts to align with director’s vision, storytelling and cinematography principles. Coordinated with animation, modelling, and lighting teams to integrate layout elements. Improved storyboards to enhance rhythm; mastered editing basics; familiar with Adobe Premiere and Sony Vegas.
3D Character Animator at Umbrella Vision
January 1, 2009 - October 4, 2025
Kyiv, Ukraine. Jun 2007 – Jan 2009. Created character animations and coordinated with layout and animation teams; involved in project development for various assignments including Paws & Wires (feature animation movie).
3D Character Animator at Buben Studio
December 1, 2012 - October 4, 2025
Kyiv, Ukraine. Oct 2009 – Dec 2012. Worked on Sherlock Holmes and Little Chimney Sweeps; produced character animation for the series and feature-related content.
3D Animator at Persha Studio (outsourcing)
September 1, 2009 - October 4, 2025
Kyiv, Ukraine. May 2002 – Sept 2009. Clients included Alphanim, Sony, Midway. Studio projects include Gauntlet Seven Sorries and other titles; performed various outsourced animation tasks for multiple clients.
3D Animator at FX Prague
January 1, 2024 - Present
The Proud Princess (2024) — Responsible for character and vehicle animation.
3D Animator at MPC
December 31, 2022 - October 4, 2025
Montreal-based work; Ant-Man and the Wasp: Quantumania (2023). Responsible for character and vehicle animation; experienced in animating 58 objects in one scene.
Layout Supervisor at Kvartal 95 Studio
November 1, 2020 - October 4, 2025
Kyiv, Ukraine — Layout supervision and 3D character animation; coordinated layout, animation, modeling, and lighting to align with the director’s vision and storytelling.
3D Character Animator at Animagrad Studio
April 1, 2021 - October 4, 2025
Kyiv, Ukraine — March 2021 to April 2021; contributed to 3D character animation workflows and collaboration with the animation team.
3D Character Animator at Riki Group (Peterburg Animation Studio)
March 1, 2010 - October 4, 2025
St. Petersburg, Russia — Preschool animated series: KikoRiki, Finnick, Tina and Tony.
2D Character Animator at Buben Studio
December 1, 2012 - October 4, 2025
Kyiv, Ukraine — October 2009 to December 2012; 2D character animation work.
3D Animator at Persha Studio (outsourcing)
September 1, 2009 - October 4, 2025
Kyiv, Ukraine — May 2002 to September 2009; client work including Alphanim, Sony, Midway, 7 Studio; games and feature animation.

Education

Anatomy drawing courses at National Academy of Arts of Ukraine
September 1, 2017 - May 1, 2018
Anatomy drawing courses at National Academy of Arts of Ukraine
September 1, 2017 - May 1, 2018
Private tutoring class with mentorship at Volodymyr Dakhn o
September 1, 2006 - December 1, 2006
Anatomy drawing courses at National Academy of Arts of Ukraine
September 2, 2017 - May 2, 2018
Private tutoring at Volodymyr Dakhn o
September 1, 2006 - December 31, 2006

Qualifications

Anatomy drawing courses
September 1, 2017 - May 1, 2018
Private tutoring class with mentorship
September 1, 2006 - December 1, 2006
Anatomy drawing courses
September 2, 2017 - May 2, 2018
Private tutoring with mentorship
September 1, 2006 - December 31, 2006

Industry Experience

Media & Entertainment