I am a passionate Senior 3D Artist with extensive experience creating over 400 Snapchat Lenses, which have collectively garnered more than 2.5 billion views. I specialize in crafting detailed and stylized textures and models to bring digital assets to life, working closely with creative and development teams to ensure product excellence and immersive augmented reality experiences. Throughout my career, I've contributed to high-profile projects with brands like Coca-Cola, Disney, Nike, and Verizon. I enjoy sharing knowledge with my peers and continuously pushing the boundaries in AI, mesh, and image generation to elevate our creative work. My expertise spans modeling, texturing, optimization, and concept illustration, giving me a strong foundation to deliver both photorealistic and stylized 3D content.

Yehor Yehorkin

I am a passionate Senior 3D Artist with extensive experience creating over 400 Snapchat Lenses, which have collectively garnered more than 2.5 billion views. I specialize in crafting detailed and stylized textures and models to bring digital assets to life, working closely with creative and development teams to ensure product excellence and immersive augmented reality experiences. Throughout my career, I've contributed to high-profile projects with brands like Coca-Cola, Disney, Nike, and Verizon. I enjoy sharing knowledge with my peers and continuously pushing the boundaries in AI, mesh, and image generation to elevate our creative work. My expertise spans modeling, texturing, optimization, and concept illustration, giving me a strong foundation to deliver both photorealistic and stylized 3D content.

Available to hire

I am a passionate Senior 3D Artist with extensive experience creating over 400 Snapchat Lenses, which have collectively garnered more than 2.5 billion views. I specialize in crafting detailed and stylized textures and models to bring digital assets to life, working closely with creative and development teams to ensure product excellence and immersive augmented reality experiences.

Throughout my career, I’ve contributed to high-profile projects with brands like Coca-Cola, Disney, Nike, and Verizon. I enjoy sharing knowledge with my peers and continuously pushing the boundaries in AI, mesh, and image generation to elevate our creative work. My expertise spans modeling, texturing, optimization, and concept illustration, giving me a strong foundation to deliver both photorealistic and stylized 3D content.

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Language

English
Advanced
Ukrainian
Fluent
Russian
Fluent

Work Experience

Senior 3D Artist at Snapchat
January 1, 2017 - Present
Responsible for creating over 400 Snapchat Lenses with more than 2.5 billion views, collaborating closely with design and development teams to ensure product integrity. Developed detailed and stylized texture maps and materials enhancing realism and artistic flair in AR assets, contributing to immersive experiences. Led knowledge-sharing sessions to improve team skills in AI, mesh, and image generation. Played key roles in projects for Coca-Cola, Disney100, and Nike, developing 3D characters, outerwear for virtual fitting, and optimizing tracking for AR features.
Middle 3D Artist at Snapchat
January 1, 2017 - August 15, 2025
Adapted and optimized game characters for Snapchat Lens Studio, focusing on detail and texture improvements for high-quality AR visualization that boosted user engagement while maintaining brand identity. Developed AR campaign characters for movies including Godzilla vs Kong and Deadpool, enhancing interaction by allowing users to virtually transform. Contributed to Verizon's marketing and entertainment AR initiatives, supporting brand engagement and audience expansion.
Junior 3D Artist at Looksery
January 1, 2017 - August 15, 2025
Improved visual quality of AR experiences resulting in increased user engagement and positive feedback. Gained proficiency in industry-standard 3D modeling, texturing, and rendering tools including PBR texture creation using Substance Designer. Collaborated closely with creative and development teams to enhance product output.
Sales Assistant at Relocateme
January 1, 2015 - August 15, 2025
Conducted deep pre-sales research targeting EU companies for recruitment of highly skilled specialists. Facilitated company growth through close collaboration with the CEO.
Senior 3D Artist at Snapchat
March 1, 2024 - August 15, 2025
Responsible for the creation of more than 400 Snapchat Lenses with over 2.5 billion views. Collaborated closely with designers and developers to maintain product integrity. Created detailed and stylized texture maps and materials that enhanced realism and artistic appeal in AR digital assets. Led knowledge-sharing sessions on AI, mesh, and image generations, improving team skills and fostering innovation. Delivered strong expertise across low/high modelling, optimization, concept, and illustration. Key projects included Coca-Cola Masterpiece and AR vending machine, Disney100 collaboration, and Nike AR fitting, enhancing user engagement through realistic 3D models and optimized tracking.
Middle 3D Artist at Snapchat
January 1, 2017 - August 15, 2025
Worked on adapting and optimizing characters for Lens Studio, focusing on enhancing details and textures for high-quality AR visualization. Projects involved game lenses for Apex Legends, Ghost of Tsushima, Destiny 2, and Star Wars, as well as movie lenses for Godzilla vs Kong, Deadpool, and Bumblebee. Developed AR content for Verizon marketing and entertainment initiatives, strengthening brand engagement and expanding audience reach.
Junior 3D Artist at Looksery
January 1, 2017 - August 15, 2025
Contributed to improvement of AR visual quality leading to higher user engagement and positive feedback. Gained proficiency in industry-standard 3D modeling, texturing, and rendering software. Created PBR textures using Substance Designer and collaborated closely with creative and development teams.
Senior 3D Artist at Snapchat
March 1, 2024 - September 5, 2025
Led creation of over 400 Snapchat Lenses with over 2.5 billion views, collaborating across design and development teams to maintain product integrity and quality. Developed detailed, stylized textures and materials to enhance realism and artistic flair in AR assets. Led knowledge-sharing sessions to foster innovation in AI, mesh, and image generation. Key achievements include projects for Coca-Cola, Disney100 collaboration, Nike AR fitting, and optimized tracking for improved product demonstrations.
Middle 3D Artist at Snapchat
January 1, 2017 - September 5, 2025
Adapted and optimized characters from notable games like Apex Legends and Star Wars for use in Lens Studio, improving detail and textures for AR engagement. Developed characters for movie AR campaigns, enhancing user transformation experiences. Contributed to AR marketing projects for Verizon and Black Pumas, strengthening brand engagement through innovative AR content creation.
Junior 3D Artist at Looksery
January 1, 2017 - September 5, 2025
Improved visual quality of AR experiences, increasing user engagement and positive feedback. Gained proficiency in industry-standard 3D modeling, texturing, and rendering software. Created PBR textures using Substance Designer and worked closely with creative and development teams to deliver quality assets.

Education

Bachelor’s Degree in Computer Systems and Networks at Zaporizhzhya Institute of Economics and Information Technologies
January 1, 2009 - February 1, 2013
Bachelor’s Degree in Computer Systems and Networks at Zaporizhzhya Institute of Economics and Information Technologies
January 1, 2009 - February 1, 2013
Bachelor's Degree in Computer Systems and Networks at Zaporizhzhya Institute of Economics and Information Technologies
January 1, 2009 - February 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Retail, Gaming, Professional Services