Hi, I’m Christopher Petrocchi, an Art Director, Senior Concept Artist and Storyboard Artist with over a decade of progressive achievement in video games, television, and animation. I thrive under pressure, lead with clear communication, and balance multiple design tracks to deliver compelling characters, environments, and storytelling moments that align with client goals and production deadlines. I enjoy collaborating with designers and engineers to translate artistic vision into polished, AAA-quality visuals. My practice blends traditional drawing fundamentals with modern workflows, including AI-enabled tools, to craft convincing worlds and memorable characters. I’ve contributed to AAA titles and high-profile pitches, and I’ve led art outsourcing teams, authored design workbooks, and taught the next generation of artists. I’m passionate about mentoring, brand development, and producing work that resonates with players and audiences alike.

Christopher Petrocchi

Hi, I’m Christopher Petrocchi, an Art Director, Senior Concept Artist and Storyboard Artist with over a decade of progressive achievement in video games, television, and animation. I thrive under pressure, lead with clear communication, and balance multiple design tracks to deliver compelling characters, environments, and storytelling moments that align with client goals and production deadlines. I enjoy collaborating with designers and engineers to translate artistic vision into polished, AAA-quality visuals. My practice blends traditional drawing fundamentals with modern workflows, including AI-enabled tools, to craft convincing worlds and memorable characters. I’ve contributed to AAA titles and high-profile pitches, and I’ve led art outsourcing teams, authored design workbooks, and taught the next generation of artists. I’m passionate about mentoring, brand development, and producing work that resonates with players and audiences alike.

Available to hire

Hi, I’m Christopher Petrocchi, an Art Director, Senior Concept Artist and Storyboard Artist with over a decade of progressive achievement in video games, television, and animation. I thrive under pressure, lead with clear communication, and balance multiple design tracks to deliver compelling characters, environments, and storytelling moments that align with client goals and production deadlines. I enjoy collaborating with designers and engineers to translate artistic vision into polished, AAA-quality visuals.

My practice blends traditional drawing fundamentals with modern workflows, including AI-enabled tools, to craft convincing worlds and memorable characters. I’ve contributed to AAA titles and high-profile pitches, and I’ve led art outsourcing teams, authored design workbooks, and taught the next generation of artists. I’m passionate about mentoring, brand development, and producing work that resonates with players and audiences alike.

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Language

English
Fluent

Work Experience

Senior Concept Artist Outsourcing at AppLovin / Machine Zone
December 31, 2025 - August 15, 2025
Designed characters, backgrounds, and props for games, including fantastic matte paintings for mobile games like Final Fantasy War For EOS. Oversaw the 2D art outsourcing team, providing critical art direction based on sketches to maintain the highest quality level suitable for AAA games. Created detailed written and visual workbooks to clarify the conceptual vision and efficiently guide artists from start to finish on time.
Senior Concept Artist at AppLovin / Machine Zone
January 1, 2025 - October 3, 2025
Designed characters, backgrounds and props for use in game. Created fantastical matte paintings for use in various mobile games including Final Fantasy War For EOS. Oversaw the 2D art outsourcing team, providing timely and critical art direction to keep art on track and deliver banners, character, and prop designs at a AAA level. Created written and visual workbooks with detailed instructions to clarify the conceptual vision and goals, and provided art direction to artists from start to finish efficiently and on time.
Senior Concept Artist (Outsourcing) at AppLovin / Machine Zone
January 1, 2025 - October 3, 2025
Designed characters, backgrounds and props for use in game. Created fantastical matte paintings for use in various mobile games including Final Fantasy War For EOS. Oversaw the 2D art outsourcing team. Provided timely and critical art direction based on sketches to keep the art on track and bring illustrated banners, character and prop designs to a AAA level of finish to be used in game. Created written and visual workbooks with detailed instructions to clarify the conceptual vision and goals for the art and gave art direction to the artists from start to finish efficiently and on time.
Senior Concept Artist Outsourcing at Applovin / Machine Zone
January 1, 2025 - August 15, 2025
Designed characters, backgrounds, and props for use in games, including mobile titles like Final Fantasy War For EOS. Created fantasy matte paintings. Oversaw the 2D art outsourcing team providing timely and critical art direction based on sketches to maintain AAA quality. Developed detailed written and visual workbooks to clarify conceptual vision and guide artists efficiently.
Senior Concept Artist Outsourcing at AppLovin / Machine Zone
January 1, 2025 - August 15, 2025
Designed characters, backgrounds, and props used in multiple mobile games including Final Fantasy War For EOS. Created high-quality matte paintings and provided critical art direction to keep external artists on track, managing the 2D art outsourcing team from concept sketches through to AAA-level finished assets. Developed detailed written and visual workbooks to clarify the conceptual vision, delivering all on schedule.
Art Instructor at Walt Disney Family Museum
December 31, 2017 - October 3, 2025
Wrote course material and taught foundations of drawing and digital background painting for games and film. Fostered an atmosphere of supportive challenge, enabling development of insightful, collaborative ideas. Cooperated with a team to fulfill the museum's mission of delivering a quality, inspired experience for students and visitors.
Art Instructor at Walt Disney Family Museum, San Francisco, CA
December 31, 2017 - August 15, 2025
Wrote course material and taught foundations of drawing and digital background painting for games and film. Fostered a supportive and challenging environment encouraging insightful and collaborative ideas. Cooperated with a team to deliver an inspired experience for students and visitors.
Art Instructor at Walt Disney Family Museum
January 1, 2017 - October 3, 2025
Wrote course material and taught foundations of drawing and digital background painting for games and film. Fostered an atmosphere of supportive challenge, enabling development of insightful, collaborative ideas. Worked as part of a team to fulfill the museum’s mission to deliver a quality, inspired experience for students and visitors.
Art Instructor at Walt Disney Family Museum
January 1, 2017 - August 15, 2025
Wrote course material and taught foundations of drawing and digital background painting for games and film. Fostered a supportive and challenging atmosphere encouraging insightful, collaborative ideas. Worked with a team to help deliver quality, inspired experiences for students and museum visitors.
Art Instructor at Walt Disney Family Museum, San Francisco, CA
January 1, 2017 - August 15, 2025
Wrote course materials and taught foundational drawing and digital background painting for games and film. Fostered a supportive and challenging learning environment that encouraged insightful and collaborative ideas. Cooperated with the team to deliver an inspired experience for students and visitors.
Instructor at San Jose State University
December 31, 2016 - October 3, 2025
Taught multiple courses for the Illustration department, including Visual Development for Entertainment Arts in the Game department, as well as Clothed Figure Drawing, Figure Drawing, Heads and Hands. Provided figure drawing instruction at advanced and intermediate levels for the animation department. Included art direction, concept art, character & environment design, branding and marketing, illustration & story art, digital painting, storyboard to cinema design, and 3D texture integration, plus team leadership.
Instructor at Academy of Art University
December 31, 2016 - October 3, 2025
Taught multiple courses for the Illustration department, including Visual Development for Entertainment Arts in the Game department, as well as Clothed Figure Drawing, Figure Drawing, Heads and Hands. Provided figure drawing instruction at advanced and intermediate levels for the animation department. Involved in art direction, concept art, character & environment design, marketing and brand development, illustration & story art, digital painting, storyboard to cinema design, 3D texture integration, and team leadership.
Instructor at Academy of Art University, San Francisco, CA and San Jose State University, San Jose, CA
December 31, 2016 - August 15, 2025
Taught multiple illustration courses including Visual Development for Entertainment Arts, Figure Drawing, and Clothed Figure Drawing at advanced and intermediate levels. Provided critiques challenging students technically and conceptually to help them become better artists.
Instructor at Academy of Art University / San Jose State University
January 1, 2016 - October 3, 2025
Taught multiple courses for the Illustration department and Visual Development for Entertainment Arts in the Game department, as well as Clothed Figure Drawing, Figure Drawing, Heads and Hands. Provided figure drawing instruction at advanced and intermediate levels for the animation department. Covered Art Direction, Concept Art, Character & Environment Design, Marketing & Brand Development, Illustration & Story Art, Digital Painting, Storyboarding, 3D Texture Integration, and Team Leadership; critiqued artwork to challenge students to improve.
Instructor at Academy of Art University / San Jose State University
January 1, 2016 - August 15, 2025
Taught multiple courses within the Illustration department, covering Visual Development for Entertainment Arts in Games, Clothed Figure Drawing, Figure Drawing, and Heads and Hands. Delivered advanced and intermediate figure drawing instruction for animation students. Critiqued artwork technically and conceptually to elevate students' abilities.
Instructor at Academy of Art University, San Francisco, CA | San Jose State University, San Jose, CA
January 1, 2016 - August 15, 2025
Taught multiple illustration courses including Visual Development for Entertainment Arts in the Game department, Clothed Figure Drawing, Figure Drawing, and Heads and Hands. Delivered advanced and intermediate figure drawing instruction for the animation department. Critiqued artwork technically and conceptually, challenging students to improve as artists.
Art Director, Concept Artist at Concept Art House
December 31, 2011 - October 3, 2025
Liaised between China and U.S. teams, art directing a 12-artist team for multiple projects. Worked with major clients including LucasArts (Star Wars), Ngmoco, Sony Online Entertainment, Cryptic Studios (Star Trek Online), Blizzard, Activision, Electronic Arts, Zynga, Upper Deck and Wizards of the West Coast.
Art Director, Concept Artist at Concept Art House, San Francisco, CA and Shanghai, China
December 31, 2011 - August 15, 2025
Liaised between Chinese and U.S. teams directing a team of 12 Chinese artists across multiple projects. Worked with major clients including Lucas Arts (Star Wars), Ngmoco, Sony Online Entertainment, Cryptic Studios, Blizzard, Activision, Electronic Arts, Zynga, Upper Deck, and Wizards of the Coast.
Art Director, Concept Artist at Concept Art House
January 1, 2011 - October 3, 2025
Liaised between China and U.S. teams, art directing a team of 12 Chinese artists for multiple projects. Worked with major clients including LucasArts (Star Wars), ngmoco, Sony Online Entertainment, Cryptic Studios (Star Trek Online), Blizzard, Activision, Electronic Arts, Zynga, Upper Deck and Wizards of the Coast.
Art Director, Concept Artist at Concept Art House
January 1, 2011 - August 15, 2025
Directed art teams across China and the U.S., leading 12 Chinese artists on multiple projects. Collaborated with major clients including Lucas Arts, Ngmoco, Sony Online Entertainment, Cryptic Studios, Blizzard, Activision, Electronic Arts, Zynga, Upper Deck, and Wizards of the Coast.
Art Director, Concept Artist at Concept Art House, San Francisco, CA | Shanghai, China
January 1, 2011 - August 15, 2025
Led and art directed a team of 12 artists between the US and China for multiple projects. Managed major clients including Lucas Arts (Star Wars), Ngmoco, Sony Online Entertainment, Cryptic Studios (Star Trek Online), Blizzard, Activision, Electronic Arts, Zynga, Upper Deck, and Wizards of the Coast.
Owner, Art Director, Concept and Storyboard Artist at Draw Juice Art Studios
January 1, 1997 - Present
Conceptual design, illustration and storyboard artwork for clients in game development, television, and film. Ensured designs align with the client’s creative and storytelling goals, transforming vision into reality. Produced color style boards for Sony PlayStation and Fortnite for a commercial pitch. Created freelance storyboards with Crystal Dynamics for Rise of the Tomb Raider. Launched an online portrait drawing course in 2018, including writing and recording course content, marketing and branding, and website design.
Owner, Art Director, Concept and Storyboard Artist at Draw Juice Art Studios
January 1, 1997 - Present
Conceptual design, illustration and storyboard artwork for clients in game development, television, and film. Ensured designs align with the creative and storytelling goals of the client, transforming their vision to reality. Produced color style boards for Sony PlayStation and Fortnite for a commercial pitch. Produced storyboards (freelance) with Crystal Dynamics for Rise of the Tomb Raider. Launched a successful online portrait drawing course in 2018; included writing and recording course content, marketing and branding of the product to social media, and designing a product website.
Owner, Art Director, Concept and Storyboard Artist at Draw Juice Art Studios
January 1, 1997 - Present
Provided conceptual design, illustration, and storyboard artwork for clients in game development, television, and film. Produced color style boards for Sony PlayStation and Fortnite commercial pitches. Created storyboards for Crystal Dynamics' Rise of the Tomb Raider. Launched an online portrait drawing course in 2018, handling content creation, marketing, branding, and website design.
Owner, Art Director, Concept and Storyboard Artist at Draw Juice Art Studios
January 1, 1997 - Present
Delivered conceptual design, illustration, and storyboard artwork for clients in game development, television, and film. Ensured designs aligned with client creative and storytelling goals. Produced color style boards for Sony PlayStation and Fortnite for commercial pitches and storyboards for Crystal Dynamics' Rise of the Tomb Raider. Launched a successful online portrait drawing course including content creation, marketing, branding, and website design.
Owner, Art Director, Concept and Storyboard Artist at Draw Juice Art Studios
January 1, 1997 - Present
Conceptual design, illustration, and storyboard artwork for clients in game development, television, and film. Ensured designs aligned with creative and storytelling goals, translating client visions into reality. Produced color style boards for Sony PlayStation and Fortnite pitches. Freelanced storyboards for Crystal Dynamics’ Rise of the Tomb Raider. Launched a successful online portrait drawing course including content creation, marketing, branding, and website design.

Education

B.S. Animation and Illustration at San Jose State University
January 11, 2030 - August 15, 2025
A.A. Liberal Arts Degree at College of San Mateo
January 11, 2030 - August 15, 2025
B.S. Animation and Illustration at San Jose State University
January 11, 2030 - August 15, 2025
A.A. Liberal Arts Degree at College of San Mateo
January 11, 2030 - August 15, 2025
B.S. Animation and Illustration at San Jose State University
January 11, 2030 - August 15, 2025
A.A. Liberal Arts Degree at College of San Mateo
January 11, 2030 - August 15, 2025
B.S., Animation and Illustration at San Jose State University
January 11, 2030 - October 3, 2025
A.A., Liberal Arts Degree at College of San Mateo
January 11, 2030 - October 3, 2025
B.S., Animation and Illustration at San Jose State University
January 11, 2030 - October 3, 2025
A.A., Liberal Arts Degree at College of San Mateo
January 11, 2030 - October 3, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet