I am a Concept Artist and aspiring Art Director with professional experience ranging from Illustration to Concept Art and Animation. I thrive in collaborative environments where I can share my expertise with fellow creatives, adapting pipelines and art styles to match project needs across various genres, from realism to highly expressive cartoons. My diverse portfolio demonstrates my strong foundation in art fundamentals, character design, logo design, and infographic-style posters. I am thorough in research and idea generation, using mood boards, brainstorming, sketching, and photobashing. Currently, I work at West Pier Studio as a Senior 2D / Concept Artist, conceptualizing characters, animatics, game layouts, backgrounds, and creating in-game assets including symbols, logos, and UI elements. With a passion for games and animation, I have contributed to several titles, including Lost Soul and Sharks vs Robots. I manage my work efficiently under deadlines and collaborate effectively within teams, providing constructive feedback and directing visual aspects of projects.

Aimee-Rose Schiele

I am a Concept Artist and aspiring Art Director with professional experience ranging from Illustration to Concept Art and Animation. I thrive in collaborative environments where I can share my expertise with fellow creatives, adapting pipelines and art styles to match project needs across various genres, from realism to highly expressive cartoons. My diverse portfolio demonstrates my strong foundation in art fundamentals, character design, logo design, and infographic-style posters. I am thorough in research and idea generation, using mood boards, brainstorming, sketching, and photobashing. Currently, I work at West Pier Studio as a Senior 2D / Concept Artist, conceptualizing characters, animatics, game layouts, backgrounds, and creating in-game assets including symbols, logos, and UI elements. With a passion for games and animation, I have contributed to several titles, including Lost Soul and Sharks vs Robots. I manage my work efficiently under deadlines and collaborate effectively within teams, providing constructive feedback and directing visual aspects of projects.

Available to hire

I am a Concept Artist and aspiring Art Director with professional experience ranging from Illustration to Concept Art and Animation. I thrive in collaborative environments where I can share my expertise with fellow creatives, adapting pipelines and art styles to match project needs across various genres, from realism to highly expressive cartoons. My diverse portfolio demonstrates my strong foundation in art fundamentals, character design, logo design, and infographic-style posters. I am thorough in research and idea generation, using mood boards, brainstorming, sketching, and photobashing.

Currently, I work at West Pier Studio as a Senior 2D / Concept Artist, conceptualizing characters, animatics, game layouts, backgrounds, and creating in-game assets including symbols, logos, and UI elements. With a passion for games and animation, I have contributed to several titles, including Lost Soul and Sharks vs Robots. I manage my work efficiently under deadlines and collaborate effectively within teams, providing constructive feedback and directing visual aspects of projects.

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Work Experience

Artworker at Museum of Brands
December 31, 2019 - August 17, 2025
Responsible for artworking and reworking museum displays and creating activity colouring sheets, supporting exhibition design and visitor engagement.
Lead Concept Artist at Gamer Camp
December 31, 2021 - August 17, 2025
Led concept art for the action-adventure game ‘Lost Soul’ including characters, environments, and props. Also worked as concept artist and animator on the 2D platformer ‘Sharks vs Robots’.
Senior 2D / Concept Artist at West Pier Studio
January 1, 2022 - Present
Concepted characters, animatics, game layouts, backgrounds; created in-game assets such as symbols, logos, and UI elements. Worked on various games spanning diverse art styles including Secrets of the Sapphire, Secrets of the Phoenix, Fives Ultimate Lineup, Sweet Gold o’ Mine, and King of the Catch. Directed visuals on projects demonstrating ability to adapt to different pipelines and styles while collaborating effectively in teams.

Education

BA (Hons) Illustration at UAL: Camberwell College of Arts
January 11, 2030 - January 1, 2019
Character Design Short Course at Escape Studios/ Pearson College
January 1, 2019 - January 1, 2019
MA Video Games Development at Birmingham City University
January 1, 2020 - January 1, 2021

Qualifications

ABRSM Grade 5 Music Theory
January 1, 2014 - August 17, 2025
ABRSM Flute Grade 8
January 1, 2014 - August 17, 2025
SSIC Open Water Diver Certification
January 1, 2015 - August 17, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services