I am a 3D artist who focuses on creating game ready assets using a PBR workflow for real-time engines. My main specialization is the creation of game props from the initial concept all the way to final integration within a game engine. I take pride in crafting realistic 3D props using ZBrush, carefully handling UVs in Maya and RizomUV, and producing high-quality textures in Substance Painter.
I am self-taught and continually learning, having completed courses such as Sculpt Art Anatomy and taken personal mentor sessions with senior artists from AAA studios. I am committed to honing my skills and delivering detailed and optimized assets suitable for various game projects.
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