I’m a Cologne-based 3D Artist focused on cinematic advertising and product visualization. Former 3D Generalist at Sportradar Virtual Gaming (2018–2023), I deliver photoreal assets, shots, and short spots from blockout to final comp. My toolkit: Maya, ZBrush, Substance 3D Painter/Designer, Unreal Engine 5, and Nuke. Strengths include clean topology and UDIM UVs, consistent texel density, PBR surfacing, physically motivated lighting (HDRI + SunSky + practicals), and AOV-driven compositing for flexible lookdev. I’m comfortable in both real-time and offline pipelines, build procedural, reusable setups, and document scenes for smooth handoffs. Education: B.A. Fine Arts (University of Altea) and Advanced 3D Program (PIXL VISN, 02/2024). I teach 3D part-time, communicate clearly with directors and non-technical stakeholders, and enjoy crafting striking, believable imagery on tight timelines. Open to roles in NRW and remote. Languages: German, English, Spanish, Bulgarian.
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