I’m a Cologne-based 3D Artist focused on cinematic advertising and product visualization. Former 3D Generalist at Sportradar Virtual Gaming (2018–2023), I deliver photoreal assets, shots, and short spots from blockout to final comp. My toolkit: Maya, ZBrush, Substance 3D Painter/Designer, Unreal Engine 5, and Nuke. Strengths include clean topology and UDIM UVs, consistent texel density, PBR surfacing, physically motivated lighting (HDRI + SunSky + practicals), and AOV-driven compositing for flexible lookdev. I’m comfortable in both real-time and offline pipelines, build procedural, reusable setups, and document scenes for smooth handoffs. Education: B.A. Fine Arts (University of Altea) and Advanced 3D Program (PIXL VISN, 02/2024). I teach 3D part-time, communicate clearly with directors and non-technical stakeholders, and enjoy crafting striking, believable imagery on tight timelines. Open to roles in NRW and remote. Languages: German, English, Spanish, Bulgarian.

Kristian Kostadinov

I’m a Cologne-based 3D Artist focused on cinematic advertising and product visualization. Former 3D Generalist at Sportradar Virtual Gaming (2018–2023), I deliver photoreal assets, shots, and short spots from blockout to final comp. My toolkit: Maya, ZBrush, Substance 3D Painter/Designer, Unreal Engine 5, and Nuke. Strengths include clean topology and UDIM UVs, consistent texel density, PBR surfacing, physically motivated lighting (HDRI + SunSky + practicals), and AOV-driven compositing for flexible lookdev. I’m comfortable in both real-time and offline pipelines, build procedural, reusable setups, and document scenes for smooth handoffs. Education: B.A. Fine Arts (University of Altea) and Advanced 3D Program (PIXL VISN, 02/2024). I teach 3D part-time, communicate clearly with directors and non-technical stakeholders, and enjoy crafting striking, believable imagery on tight timelines. Open to roles in NRW and remote. Languages: German, English, Spanish, Bulgarian.

Available to hire

I’m a Cologne-based 3D Artist focused on cinematic advertising and product visualization. Former 3D Generalist at Sportradar Virtual Gaming (2018–2023), I deliver photoreal assets, shots, and short spots from blockout to final comp. My toolkit: Maya, ZBrush, Substance 3D Painter/Designer, Unreal Engine 5, and Nuke. Strengths include clean topology and UDIM UVs, consistent texel density, PBR surfacing, physically motivated lighting (HDRI + SunSky + practicals), and AOV-driven compositing for flexible lookdev. I’m comfortable in both real-time and offline pipelines, build procedural, reusable setups, and document scenes for smooth handoffs. Education: B.A. Fine Arts (University of Altea) and Advanced 3D Program (PIXL VISN, 02/2024). I teach 3D part-time, communicate clearly with directors and non-technical stakeholders, and enjoy crafting striking, believable imagery on tight timelines. Open to roles in NRW and remote. Languages: German, English, Spanish, Bulgarian.

See more

Experience Level

Intermediate
Intermediate

Language

English
Fluent
Dutch
Fluent

Work Experience

Sound Engineer at X-Talk Productions
June 1, 2018 - Present
Responsible for audio mixing and engineering at X-Talk Productions, handling recording sessions, editing, and mixing tracks to ensure high-quality sound output for various artists and projects.
Guitarist / Vocalist at Jack & The Milkshakes Band
January 1, 2018 - Present
Performed as lead guitarist and vocalist for the band, contributing to live shows, arranging music, and songwriting, enhancing the band's presence in the local music scene.

Education

Master Musician at Conservatorium Breda
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education