Hi, I'm Samuel Santos, an illustrator and graphic artist. I've been creating artwork professionally since 2002, working with publishers, game studios, and music labels around the world. Over the years, I've had the privilege of contributing to well-known franchises like Stargate, Stokerverse (Dracula), and Tomb Raider, as well as bringing countless independent and lesser-known projects to life. Whether it’s a book cover, a board game, a video game concept, or album artwork, I love building rich, immersive imagery. My work blends traditional influences with modern techniques, and I enjoy adapting my style to suit each project's unique tone and audience.

Samuel Alexandre Santos

Hi, I'm Samuel Santos, an illustrator and graphic artist. I've been creating artwork professionally since 2002, working with publishers, game studios, and music labels around the world. Over the years, I've had the privilege of contributing to well-known franchises like Stargate, Stokerverse (Dracula), and Tomb Raider, as well as bringing countless independent and lesser-known projects to life. Whether it’s a book cover, a board game, a video game concept, or album artwork, I love building rich, immersive imagery. My work blends traditional influences with modern techniques, and I enjoy adapting my style to suit each project's unique tone and audience.

Available to hire

Hi, I’m Samuel Santos, an illustrator and graphic artist. I’ve been creating artwork professionally since 2002, working with publishers, game studios, and music labels around the world. Over the years, I’ve had the privilege of contributing to well-known franchises like Stargate, Stokerverse (Dracula), and Tomb Raider, as well as bringing countless independent and lesser-known projects to life. Whether it’s a book cover, a board game, a video game concept, or album artwork, I love building rich, immersive imagery. My work blends traditional influences with modern techniques, and I enjoy adapting my style to suit each project’s unique tone and audience.

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Beginner
French
Beginner

Work Experience

Freelance Illustrator at Various Clients
January 1, 2015 - Present
Worked professionally since 2015 collaborating with publishers, game studios, music labels, and individual writers worldwide, creating artwork for book covers, board games, video game concepts, album artwork, and more. Clients include Editorial Presença, Fundação Calouste Gulbenkian, Erika Groeschel Illustration, Saber Interactive Porto, Little Green Men Studios, Niels Bauer Games, GT3KD, Cruz del Sur Music, Advent Comics, Miniclip SA, Hipster of Doom, Dawn of Revenge, Vansidian, MNRk Music Group, Iconiq Studios, among others.
Concept Artist/Marketing Artist at Arkalis Interactive, Andorra
December 31, 2013 - August 18, 2025
Responsible for environments and character concept artwork and overall visual direction for the Stargate SG-1 Unleashed projects Episodes 2 and 3. Additional duties included storyboarding, marketing artwork, matte painting, and User Interface design.
Illustrator/Game Artist at Gameinvest, S.A., Portugal
March 31, 2013 - August 18, 2025
Created environment concept artwork, final production artwork for environments, puzzle graphics, asset creation, and user interface design for various PC/Mac games including Fantastic Creations – House of Brass and Break the Curse – The Black Pearl Necklace. Also involved in unpublished projects: Paranormal Crime Investigation 2 and Beyond Death.
Game Artist at Blitpop Studios, Portugal
February 28, 2011 - August 18, 2025
Responsible for environment concept artwork and final production artwork for environments on titles such as Echoes of Sorrow published for PC/Mac platforms.
3D Modelling Artist at Bigmoon Entertainment, Portugal
December 31, 2010 - August 18, 2025
Created 3D models of characters, environments, and props, including UV and texture mapping.
Illustrator at Editorial Presença, Portugal
August 31, 2010 - August 18, 2025
Produced fantasy and science fiction book cover illustrations for one of the main Portuguese book publishers.

Education

Illustration Course at Ar.Co, Lisbon
January 1, 1995 - August 18, 2025
Sequential Art and Graphic Design Course at Joe Kubert School, Dover, NJ, U.S.A.
January 1, 1997 - January 1, 1998
Illustration Course at IADE, Lisbon
January 1, 2000 - January 1, 2001
3D Animation and Visual Effects (Modelling and texturing) at Vancouver Film School, Vancouver, B.C., Canada
January 1, 2008 - January 1, 2009
3D Studio Max Foundation at Arqui300 Academy, Lisbon
January 1, 2010 - August 18, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services
    Stokerverse Card Game

    Was the principal illustrator and graphic designer for the card game “Stokerverse”, the first official card game commissioned by the Bram Stoker estate and published by Iconiq Studios.