I am a 3D Animator with over 13 years of distinguished experience crafting high-impact animations for mobile games, cinematic trailers, and real-time interactive experiences. I have developed mastery in keyframe animation, combat choreography, motion capture retargeting and refinement for games, ride films, and CG animations. I am proficient in multimedia tools with an in-depth understanding of gameplay, animation blueprints, and real-time production pipelines. I excel in cross-disciplinary collaboration to deliver fluid, responsive, and immersive in-game character performances. Driven by a passion for visual storytelling through motion, I have consistently exceeded production deadlines and nurtured emerging animation talent. I am excited to explore more game designs in a professional setting and continue to contribute creatively and technically within the animation and gaming industries.

Jay Shah

I am a 3D Animator with over 13 years of distinguished experience crafting high-impact animations for mobile games, cinematic trailers, and real-time interactive experiences. I have developed mastery in keyframe animation, combat choreography, motion capture retargeting and refinement for games, ride films, and CG animations. I am proficient in multimedia tools with an in-depth understanding of gameplay, animation blueprints, and real-time production pipelines. I excel in cross-disciplinary collaboration to deliver fluid, responsive, and immersive in-game character performances. Driven by a passion for visual storytelling through motion, I have consistently exceeded production deadlines and nurtured emerging animation talent. I am excited to explore more game designs in a professional setting and continue to contribute creatively and technically within the animation and gaming industries.

Available to hire

I am a 3D Animator with over 13 years of distinguished experience crafting high-impact animations for mobile games, cinematic trailers, and real-time interactive experiences. I have developed mastery in keyframe animation, combat choreography, motion capture retargeting and refinement for games, ride films, and CG animations. I am proficient in multimedia tools with an in-depth understanding of gameplay, animation blueprints, and real-time production pipelines. I excel in cross-disciplinary collaboration to deliver fluid, responsive, and immersive in-game character performances.

Driven by a passion for visual storytelling through motion, I have consistently exceeded production deadlines and nurtured emerging animation talent. I am excited to explore more game designs in a professional setting and continue to contribute creatively and technically within the animation and gaming industries.

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Work Experience

Senior 3D Animator at Garena
June 30, 2025 - August 18, 2025
Produced high-quality keyframe animations and cinematic sequences using Maya, 3ds Max, and Blender for an action game based on Indian mythology like the Mahabharata and Ramayana. Animated a diverse range of characters across various styles, significantly refining animation expertise. Collaborated in interdepartmental problem-solving to improve pipeline operations. Received recognition for strong communication and team collaboration. Designed a new game concept, creating a pitch deck, GDD, and statistical analysis; led over 50 successful playtests of the paper prototype well received by peers.
Sr. 3D Animator / Animation Lead at Reliance Games
June 30, 2022 - August 18, 2025
Provided clear, constructive, and actionable feedback to maintain animation quality standards for the WWE Mayhem game. Supported team by addressing technical and creative issues and resolving production challenges to maintain workflow efficiency. Coordinated project scheduling, delivery timelines, and resource planning with management. Participated actively in recruitment and onboarding of animation talent. Worked on games including WWE MAYHEM, WRB, URF, Drones 2, Golmaal Jr, and Little Singham.
3D Animator at 88 Pictures
April 30, 2018 - August 18, 2025
Created semi-realistic animations for the CG TV series 'Butterbean’s Café' by Brown Bag Films for Nickelodeon. Delivered animations tailored for a kids' television series.
3D Animator at Prime Focus World
January 31, 2018 - August 18, 2025
Delivered semi-realistic character animations with strong body mechanics and acting detail. Applied storytelling and timing to enhance narrative-driven CG scenes. Created animation layouts integrating live action, CG environments, and complex rigs for seamless VFX movie productions. Worked on projects such as 'Here Comes the Grump', 'All I Want for Christmas is You', and 'Justice League' VFX movie.
3D Animator at Riva Animation & VFX Studio
August 31, 2016 - August 18, 2025
Performed photo-realistic character and facial animation using motion capture technology and keyframe animation in Autodesk Maya. Specialized in realistic facial keyframe animation with muscle study. Worked on ride film titles including Arabian Nights, Final Fantasy XV, Ra-One, Don, Battlefield, Resident Evil, and Dragon Age.
3D Animator at Digitales Studios
September 30, 2014 - August 18, 2025
Worked on pure CG animation TV series such as Bing Bunny, Paddle Pop, and Alpha and Omega.
Junior Animation TD at Rhythm & Hues Studios
January 31, 2013 - August 18, 2025
Started professional career through an internship program. Completed one-year training gaining confidence in multiple animation styles, sketching, and acting skills for production readiness.
Graphic Designer at Arvind Mills
April 30, 2009 - August 18, 2025
Created designs for denim T-shirts and pants for well-known clothing brands.
Trainer at Aptech International School
November 30, 2009 - August 18, 2025
Trained a group of 20 Nigerian students in web design.
3D Modeler at Hallmark Event
August 31, 2009 - August 18, 2025
Designed various stall displays for events and exhibitions using 3D software.

Education

Bachelor of Commerce at Gujarat University
January 1, 2005 - March 1, 2008

Qualifications

Certification Course – 3 years
July 1, 2011 - August 18, 2025
Certification Course – 3 months
July 1, 2007 - August 18, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Consumer Goods