I’m a 3D artist and game developer who enjoys designing and building unpredictable game worlds from concept to polished assets. I work with Unity for game development and use Blender plus Substance Painter to model, bake, texture, and refine 3D visuals, including preparing assets for in-game and promotional content.
I also bring a practical, collaboration-focused mindset from my work in customer support and project coordination roles. I communicate in Turkish and English, and I’m comfortable handling both creative production and real-world operations—whether it’s managing workflows in teams, supporting users, or contributing to visual identity and animations for projects like promotional videos.
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