Personal project created during my first year at ARC Academy, Sofia. Through a mix of 3D and 2D techniques, I explored eldritch creature design, anatomy, and silhouette development. Inspired by Norse mythology and the work of Zdzisław Beksiński, I designed an entity that protects and manipulates time at the roots of the World Tree. To bring this creature to life, I incorporated tree-like textures, organic patterns, and insectoid shapes into the concept. I then translated the design into a full scene rendered in Blender, focusing on mood, scale, and environmental storytelling. This project helped me deepen my understanding of creature anatomy, visual development, and worldbuilding — and I’m excited to continue expanding this direction in future works. gameart conceptart 3dart 3modelling digitalart csp illustrator photoshop blender creaturedesign eldritch darkfantasy
- Artist
- Concept Artist
- Illustrator