Andrea Dimitrova

Available to hire

Language

English
Fluent
Bulgarian
Fluent

Work Experience

Intern at Sito Studio
May 20, 2025 - July 4, 2025
Working with clients on custom designed print orders, applying screen printing techniques, taking part in workshops and live printing events
Teacher at Summer Art School for Children and Students Sofia
August 1, 2024 - September 5, 2024
A seasonal job where I worked as a teacher in a studio for Illustration and worked with children on themed projects
Teacher at Summer Art School for Children and Students Sofia
August 1, 2024 - September 5, 2023
A seasonal job where I worked as a teacher in a studio for Illustration and worked with children on themed projects
Book Cover Illustration at Collibri Printhouse
June 30, 2024 - August 1, 2024
I was tasked with creating an illustration for the cover of the Bulgarian edition of the book "Sabotage" by Jeff Schinker
Teacher Assistant at Summer Art School for Children and Students
August 1, 2023 - September 5, 2023
Assisting in the creative process of working with children in an illustration studio for children

Education

BA at National Academy of Arts Sofia
September 15, 2020 - June 30, 2024
Bachelor's degree in Illustration and Book Printing

Qualifications

BA in Illustration and Book Printing
September 15, 2020 - June 30, 2024
Diploma Project Exhibition National Academy of Art
June 30, 2024 - July 10, 2024
After graduation our diploma projects were presented in the Academy's gallery
Illustration for the book cover to the Bulgarian edition of Sabotage by J. Schinker
June 30, 2024 - August 1, 2024
3D Art Course ARC Academy
October 10, 2025 - June 27, 2027
A professional course in 3D for video game art

Industry Experience

Education, Media & Entertainment
    The Maw Of Time
    Personal project created during my first year at ARC Academy, Sofia. Through a mix of 3D and 2D techniques, I explored eldritch creature design, anatomy, and silhouette development. Inspired by Norse mythology and the work of Zdzisław Beksiński, I designed an entity that protects and manipulates time at the roots of the World Tree. To bring this creature to life, I incorporated tree-like textures, organic patterns, and insectoid shapes into the concept. I then translated the design into a full scene rendered in Blender, focusing on mood, scale, and environmental storytelling. This project helped me deepen my understanding of creature anatomy, visual development, and worldbuilding — and I’m excited to continue expanding this direction in future works. gameart conceptart 3dart 3modelling digitalart csp illustrator photoshop blender creaturedesign eldritch darkfantasy

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