Available to hire
I am a Computer Science graduate specializing in immersive game experiences, with hands-on expertise in Unity, Blender, AR/VR, and C#. I enjoy building and optimizing game mechanics, user interfaces, and interactive environments. Combining storytelling with technology fuels my passion to create engaging and memorable user experiences.
Throughout my education and internships, I have developed several projects including VR and AR games. I thrive in collaborative environments where I can contribute both technically and creatively to innovative game development projects.
Skills
Language
Arabic
Fluent
English
Fluent
Work Experience
Intern XR Developer at Information Technology Institute (ITI)
June 1, 2025 - August 24, 2025Completed an intensive training program focusing on XR development. Integrated AI technologies into gaming environments to enhance NPC behavior and gameplay mechanics. Created and implemented level designs for VR games emphasizing spatial interaction, gameplay flow, and performance optimization. Designed and optimized user interfaces for XR applications to ensure intuitive and engaging experiences.
XR Developer Intern at Information Technology Institute (ITI)
June 1, 2025 - August 24, 2025Completed an intensive XR development training track where I integrated AI technologies to enhance NPC behaviors and interactive gameplay mechanics. I created and implemented level designs focused on spatial interaction, gameplay flow, and performance optimization for VR games, while designing and optimizing user interfaces for XR applications to ensure intuitive user experience.
VR Game Developer Intern at Gmind
October 1, 2023 - August 24, 2025Contributed as part of a team designing a VR educational game titled 'Both Worlds', released on Android and iOS. Utilized terrain tools to design realistic and stylized virtual landscapes for VR. Developed visual effects using Shader Graph to enhance materials, lighting, and immersion. Implemented particle systems for dynamic effects such as fire, smoke, and magic spells.
VR Game Developer at Gmind
October 1, 2023 - August 24, 2025Collaborated in a team to design a VR educational game (Both Worlds) deployed on Android and iOS. Utilized terrain tools to create virtual landscapes and developed visual effects using Shader Graph for enhanced immersion. Implemented particle systems to produce dynamic VR effects such as fire, smoke, and magical spells.
Education
Bachelor of Computer Science at Ain Shams University (ASU)
July 1, 2020 - July 1, 2024Bachelor of Computer Science at Ain Shams University (ASU)
July 1, 2020 - July 1, 2024Qualifications
Agile Fundamentals
January 11, 2030 - August 24, 2025Game Writing Storytelling through video and game design
January 11, 2030 - August 24, 2025Practical C++
January 11, 2030 - August 24, 2025Agile Fundamentals
January 11, 2030 - August 24, 2025Game Writing Storytelling through video and game design
January 11, 2030 - August 24, 2025Practical C++
January 11, 2030 - August 24, 2025Industry Experience
Gaming, Education, Software & Internet, Media & Entertainment
Skills
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