I am a Computer Science graduate specializing in immersive game experiences, with hands-on expertise in Unity, Blender, AR/VR, and C#. I enjoy building and optimizing game mechanics, user interfaces, and interactive environments. Combining storytelling with technology fuels my passion to create engaging and memorable user experiences. Throughout my education and internships, I have developed several projects including VR and AR games. I thrive in collaborative environments where I can contribute both technically and creatively to innovative game development projects.

Kenzy Ashour

I am a Computer Science graduate specializing in immersive game experiences, with hands-on expertise in Unity, Blender, AR/VR, and C#. I enjoy building and optimizing game mechanics, user interfaces, and interactive environments. Combining storytelling with technology fuels my passion to create engaging and memorable user experiences. Throughout my education and internships, I have developed several projects including VR and AR games. I thrive in collaborative environments where I can contribute both technically and creatively to innovative game development projects.

Available to hire

I am a Computer Science graduate specializing in immersive game experiences, with hands-on expertise in Unity, Blender, AR/VR, and C#. I enjoy building and optimizing game mechanics, user interfaces, and interactive environments. Combining storytelling with technology fuels my passion to create engaging and memorable user experiences.

Throughout my education and internships, I have developed several projects including VR and AR games. I thrive in collaborative environments where I can contribute both technically and creatively to innovative game development projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Arabic
Fluent
English
Fluent

Work Experience

Intern XR Developer at Information Technology Institute (ITI)
June 1, 2025 - August 24, 2025
Completed an intensive training program focusing on XR development. Integrated AI technologies into gaming environments to enhance NPC behavior and gameplay mechanics. Created and implemented level designs for VR games emphasizing spatial interaction, gameplay flow, and performance optimization. Designed and optimized user interfaces for XR applications to ensure intuitive and engaging experiences.
XR Developer Intern at Information Technology Institute (ITI)
June 1, 2025 - August 24, 2025
Completed an intensive XR development training track where I integrated AI technologies to enhance NPC behaviors and interactive gameplay mechanics. I created and implemented level designs focused on spatial interaction, gameplay flow, and performance optimization for VR games, while designing and optimizing user interfaces for XR applications to ensure intuitive user experience.
VR Game Developer Intern at Gmind
October 1, 2023 - August 24, 2025
Contributed as part of a team designing a VR educational game titled 'Both Worlds', released on Android and iOS. Utilized terrain tools to design realistic and stylized virtual landscapes for VR. Developed visual effects using Shader Graph to enhance materials, lighting, and immersion. Implemented particle systems for dynamic effects such as fire, smoke, and magic spells.
VR Game Developer at Gmind
October 1, 2023 - August 24, 2025
Collaborated in a team to design a VR educational game (Both Worlds) deployed on Android and iOS. Utilized terrain tools to create virtual landscapes and developed visual effects using Shader Graph for enhanced immersion. Implemented particle systems to produce dynamic VR effects such as fire, smoke, and magical spells.

Education

Bachelor of Computer Science at Ain Shams University (ASU)
July 1, 2020 - July 1, 2024
Bachelor of Computer Science at Ain Shams University (ASU)
July 1, 2020 - July 1, 2024

Qualifications

Agile Fundamentals
January 11, 2030 - August 24, 2025
Game Writing Storytelling through video and game design
January 11, 2030 - August 24, 2025
Practical C++
January 11, 2030 - August 24, 2025
Agile Fundamentals
January 11, 2030 - August 24, 2025
Game Writing Storytelling through video and game design
January 11, 2030 - August 24, 2025
Practical C++
January 11, 2030 - August 24, 2025

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment