Available to hire
I am Mark Allnutt, a Music Composer and Sound Design Engineer from South Africa with a flair for the epic and grandiose.
I specialise in orchestral and synth infused heavy metal.
I love crafting high-energy music scores and soundscapes for video games to help sell the developer’s vision. My passion lies in creating immersive audio experiences that elevate the gaming world.
Work Experience
Music Composer at Self-employed / Freelance
January 1, 2015 - PresentComposer for various video games including Fractured Alliance, Rocket Racer, Castle Crush, Wild Space, From Space, Glitch Punk, Way of the Sinner, and Save To Kill. Responsible for creating high-energy music scores and soundscapes tailored to enhance the gaming experience and support developers' visions.
Sound Design Engineer at Self-employed / Freelance
January 1, 2015 - PresentSound designer for multiple video game projects such as Metavoidal, Rocket Racer, Castle Crush, Wild Space, Link, Fractured Alliance trailers and gameplay, Wild Space trailers, From Space OST, Glitch Punk OST, Way of the Sinner gameplay, and Save To Kill gameplay. Collaborated extensively with clients such as Yellow Lab Games, Hoorah Games, and Sozo Labs.
Education
Honours in Film Theory and Practice at University of Cape Town
January 1, 2004 - January 1, 2007Certificate in General Music Studies at Berklee College of Music
January 1, 2015 - January 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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