I am a passionate 3D artist currently pursuing my Bachelor’s degree in Virtual Reality at Balqaa Applied University from 2021 to 2025. Skilled in modeling, texturing, and rendering using Blender, I have a strong background in game development and VR projects. I excel at creating optimized assets for real-time applications and have hands-on experience with character rigging and animation.
I have developed high-quality 3D models and textures for various game environments alongside collaborating with teams to ensure assets are optimized for game engines. Through my experience, I have contributed to immersive VR experiences and undertaken projects involving environment modeling, texturing, character rigging, and animation.
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