I’m a skilled 3D Generalist/3D artist with over three years of experience creating believable environments, 3D/2D hybrid scenes, and production-ready assets for games and film. My work covers the full pipeline: modeling, texturing, rigging, lighting, compositing, color grading, and rendering—so I can translate concepts into final visuals that fit the creative direction.
I’ve worked with tools like Maya, Nuke, Blender, Unreal Engine, Substance Painter, and Photoshop, and I enjoy collaborating with teams at different production speeds while adapting to ongoing feedback. I like telling stories through art, and I’m comfortable handling everything from asset creation and UV/re-topology to look development and finishing, including environmental and character-focused work.
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