Hi, I’m Peram Mahesh Kumar, a dynamic 3D artist with a proven track record at Technicolor, specializing in photorealistic environment creation. I excel in Maya and Unreal Engine, and I’ve led teams to boost productivity while implementing robust quality-control processes. I’m passionate about turning client briefs into production-ready assets and building scalable pipelines that deliver top-quality results.
Throughout my career, I’ve collaborated with global teams and clients across gaming, film, and architectural visualization, delivering high-fidelity environments, stadiums for FIFA/Madden, and digital twins for complex systems. I’m committed to continuous improvement, mentoring junior artists, and fostering cross-disciplinary collaboration to exceed project goals.
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