Hi, I’m Peram Mahesh Kumar, a dynamic 3D artist with a proven track record at Technicolor, specializing in photorealistic environment creation. I excel in Maya and Unreal Engine, and I’ve led teams to boost productivity while implementing robust quality-control processes. I’m passionate about turning client briefs into production-ready assets and building scalable pipelines that deliver top-quality results. Throughout my career, I’ve collaborated with global teams and clients across gaming, film, and architectural visualization, delivering high-fidelity environments, stadiums for FIFA/Madden, and digital twins for complex systems. I’m committed to continuous improvement, mentoring junior artists, and fostering cross-disciplinary collaboration to exceed project goals.

Peram Mahesh Kumar

Hi, I’m Peram Mahesh Kumar, a dynamic 3D artist with a proven track record at Technicolor, specializing in photorealistic environment creation. I excel in Maya and Unreal Engine, and I’ve led teams to boost productivity while implementing robust quality-control processes. I’m passionate about turning client briefs into production-ready assets and building scalable pipelines that deliver top-quality results. Throughout my career, I’ve collaborated with global teams and clients across gaming, film, and architectural visualization, delivering high-fidelity environments, stadiums for FIFA/Madden, and digital twins for complex systems. I’m committed to continuous improvement, mentoring junior artists, and fostering cross-disciplinary collaboration to exceed project goals.

Available to hire

Hi, I’m Peram Mahesh Kumar, a dynamic 3D artist with a proven track record at Technicolor, specializing in photorealistic environment creation. I excel in Maya and Unreal Engine, and I’ve led teams to boost productivity while implementing robust quality-control processes. I’m passionate about turning client briefs into production-ready assets and building scalable pipelines that deliver top-quality results.

Throughout my career, I’ve collaborated with global teams and clients across gaming, film, and architectural visualization, delivering high-fidelity environments, stadiums for FIFA/Madden, and digital twins for complex systems. I’m committed to continuous improvement, mentoring junior artists, and fostering cross-disciplinary collaboration to exceed project goals.

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Language

English
Fluent
Hindi
Advanced
Telugu
Advanced

Work Experience

Team Lead at Hexagon Geosystems
June 30, 2025 - September 1, 2025
Led interactive 3D development for architectural and engineering solutions and directed environment modeling initiatives for interactive 3D worlds and architectural visualization. Managed cross-functional teams and coordinated stakeholder communications across multiple projects. Implemented comprehensive QA protocols that reduced client revision cycles by 40%. Oversaw point cloud data integration and CAD document review processes while establishing technical standards and best practices adopted organization-wide.
Team Lead at Hexagon Geosystems
June 1, 2025 - October 24, 2025
Leading interactive 3D development for architectural and engineering solutions. Developed high-fidelity digital twins of cities, aircrafts, and trains to simulate real-world performance, optimize operations, and enhance decision-making. Manage cross-functional teams and coordinate stakeholder communications across multiple projects. Establish technical standards and best practices adopted organization-wide. Managed communication between creative, technical, and management teams. Prepared and tracked production reports, call sheets, and documentation.
Principal Artist at Technicolor
November 30, 2023 - September 1, 2025
Specialized in stadium environment creation for major gaming franchises, creating photorealistic stadium models for FIFA and Madden series with full client approval. Led project coordination and delivery schedules for complex multi-asset productions. Mentored a team of 15+ artists to improve productivity and skill development. Collaborated with client teams ensuring technical requirements and artistic vision alignment. Developed quality control processes that became standard practice for the department.
Principal Artist at Technicolor
November 1, 2023 - October 24, 2025
Specialized in stadium environment creation for major gaming franchises. Created photorealistic stadium models for FIFA and Madden series with full client approval. Collaborated directly with client teams to ensure technical requirements and artistic vision alignment. Developed quality control processes that became standard practice for the department.
Senior 3D Artist at Amazon
June 30, 2022 - September 1, 2025
Recognized as Top Performer in 2021 and 2022, specialized in product visualization and 3D scan data optimization for e-commerce applications. Developed comprehensive training materials and workflow documentation for global teams. Created automated pipeline processes reducing asset creation time by 45%. Led research and development initiatives for emerging 3D scanning technologies. Maintained exceptional quality standards with 99.8% accuracy on all project deliveries.
Senior 3D Artist at Amazon
June 1, 2022 - October 24, 2025
Recognized as Top Performer in 2021 and 2022. Specialized in product visualization and 3D scan data optimization for e-commerce applications. Developed comprehensive training materials and workflow documentation for global teams. Created automated pipeline processes, reducing asset creation time by 45%. Led research and development initiatives for emerging 3D scanning technologies. Maintained exceptional quality standards with 99.8% accuracy across all project deliveries.
3D Artist at Technicolor
April 30, 2019 - September 1, 2025
Contributed high-quality modeling and texturing work for AAA gaming titles including Assassin's Creed and other major franchises. Served as acting team lead for a 20-member department during leadership transitions. Trained junior artists on new tools and industry-standard workflows. Maintained direct communication with clients such as Ubisoft and Electronic Arts. Implemented process improvements that reduced production timelines by 30%.
3D Artist at Technicolor
April 1, 2019 - October 24, 2025
Contributing artist for AAA gaming titles and feature films. Delivered high-quality modeling and texturing work for Assassin's Creed and other major franchises. Served as acting team lead for 20-member department during leadership transitions. Trained junior artists on new tools and industry-standard workflows. Maintained direct communication with clients including Ubisoft and Electronic Arts. Implemented process improvements that reduced production timelines by 30%.
Modeling Lead at Discreet Arts Production
January 31, 2016 - September 1, 2025
Led the modeling department consisting of 12 team members for feature animation productions. Managed client relationships, project timelines, and coordinated technical requirements. Developed team performance metrics and continuous improvement initiatives. Worked closely with production management to ensure compliance with technical specifications. Successfully delivered projects including Tashi, Top Cat 2, and Isla Calaca.
Modeling Lead at Discreet Arts Production
January 1, 2016 - October 24, 2025
Department head for animated film and commercial projects. Led modeling department of 12 team members for feature animation productions. Managed client relationships, project timelines, and technical requirements coordination. Developed team performance metrics and continuous improvement initiatives. Coordinated with production management to ensure technical specifications compliance. Successfully delivered projects including Tashi, Top Cat 2, and Isla Calaca.
Modeling Artist at DQ Entertainments
April 30, 2012 - September 1, 2025
Established foundation expertise in high-quality 3D asset creation by creating detailed 3D models with strict adherence to specifications. Collaborated closely with department leads and supervisors on project execution. Received 'Best Modeler' recognition in 2009 for exceptional work quality and consistency. Contributed to various commercial and entertainment projects during the industry's growth period.
Modeling Artist at DQ Entertainments
April 1, 2012 - October 24, 2025
Foundation role establishing expertise in high-quality 3D asset creation. Created detailed 3D models with meticulous attention to specification requirements. Collaborated closely with department leads and supervisors on project execution. Recognized as 'Best Modeler' in 2009 for exceptional work quality and consistency. Contributed to various commercial and entertainment projects during industry growth period.

Education

Bachelor of Arts - English Literature at Osmania University
January 11, 2030 - September 1, 2025
Diploma in 3D Animation at Genius Animation Institute
January 1, 2008 - September 1, 2025
Diploma at Genius Animation Institute
January 1, 2008 - October 24, 2025
Bachelor of Arts at Osmania University
January 11, 2030 - October 24, 2025

Qualifications

Diploma in 3D Animation
January 1, 2008 - September 1, 2025
Top Performer Award - Amazon
January 1, 2021 - October 24, 2025
Top Performer Award - Amazon
January 1, 2022 - October 24, 2025
Best Modeler Recognition - DQ Entertainments
January 1, 2009 - October 24, 2025

Industry Experience

Gaming, Media & Entertainment, Retail, Real Estate & Construction, Software & Internet