I am a versatile Sound Designer, Composer, and Audio Programmer with six years of experience leading audio production at a Berlin-based game company. I have contributed to three launched titles and numerous prototypes, creating all sound design, voice direction, original music composition, and audio system development. I am skilled in writing and maintaining codebases, crafting immersive soundscapes, and integrating game audio. I thrive at the intersection of technology and creativity, delivering innovative audio experiences. Excited to bring my expertise to ambitious game projects.

Kristian Riis

I am a versatile Sound Designer, Composer, and Audio Programmer with six years of experience leading audio production at a Berlin-based game company. I have contributed to three launched titles and numerous prototypes, creating all sound design, voice direction, original music composition, and audio system development. I am skilled in writing and maintaining codebases, crafting immersive soundscapes, and integrating game audio. I thrive at the intersection of technology and creativity, delivering innovative audio experiences. Excited to bring my expertise to ambitious game projects.

Available to hire

I am a versatile Sound Designer, Composer, and Audio Programmer with six years of experience leading audio production at a Berlin-based game company. I have contributed to three launched titles and numerous prototypes, creating all sound design, voice direction, original music composition, and audio system development. I am skilled in writing and maintaining codebases, crafting immersive soundscapes, and integrating game audio. I thrive at the intersection of technology and creativity, delivering innovative audio experiences. Excited to bring my expertise to ambitious game projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

Danish
Fluent
English
Fluent
German
Advanced

Work Experience

Sound-Designer, programmer and composer at Stratosphere Games, Berlin
November 1, 2024 - September 1, 2025
After a successful internship I joined the company leading the entire audio production, including the development and maintenance of audio systems, as well as the creation of sound design and original music. I coordinated and directed freelancers for additional music and voice recordings to ensure high-quality results.

Education

BA in Media- und Sonic Communication at Sonic College, Haderslev, Denmark
January 1, 2015 - January 1, 2019
Sound Designer at DADIU National Filmschool, Copenhagen
January 1, 2017 - January 1, 2017
Higher preparatory examination at Kolding Gymnasium, Kolding, Denmark
January 1, 2011 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Homeworld Mobile

    First mobile entry in the iconic Homeworld universe. Sound design and music compositions were produced to feel as a natural part of the classic songs players know from the early games, respecting the original art style.
    Lead audio designer on project, producing majority of the soundtrack and in charge of writing and implementing audio systems in C#/Unity.