I am a versatile Sound Designer, Composer, and Audio Programmer with six years of experience leading audio production at a Berlin-based game company. I have contributed to three launched titles and numerous prototypes, creating all sound design, voice direction, original music composition, and audio system development. I am skilled in writing and maintaining codebases, crafting immersive soundscapes, and integrating game audio. I thrive at the intersection of technology and creativity, delivering innovative audio experiences. Excited to bring my expertise to ambitious game projects.
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First mobile entry in the iconic Homeworld universe. Sound design and music compositions were produced to feel as a natural part of the classic songs players know from the early games, respecting the original art style.
Lead audio designer on project, producing majority of the soundtrack and in charge of writing and implementing audio systems in C#/Unity.
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