Hi, I'm Nils Dobberstein, a dedicated 3D Generalist specializing in creating detailed models and assets for real-time engines. I have a strong technical skill set, combining artistic creativity with procedural modeling and pipeline development experience. I enjoy working across various industries such as mechanical engineering, solar technology, and cable car projects, contributing to both visualization and game development. My work so far includes developing toolbox solutions for procedural modeling, creating digital material libraries, and implementing assets in games like Transport Fever. I am passionate about 3D modeling, texturing, and animation, continuously improving my skills with modern software and techniques to deliver high-quality visuals and technical solutions.…

Nils Dobberstein

Hi, I'm Nils Dobberstein, a dedicated 3D Generalist specializing in creating detailed models and assets for real-time engines. I have a strong technical skill set, combining artistic creativity with procedural modeling and pipeline development experience. I enjoy working across various industries such as mechanical engineering, solar technology, and cable car projects, contributing to both visualization and game development. My work so far includes developing toolbox solutions for procedural modeling, creating digital material libraries, and implementing assets in games like Transport Fever. I am passionate about 3D modeling, texturing, and animation, continuously improving my skills with modern software and techniques to deliver high-quality visuals and technical solutions.…

Available to hire

Hi, I’m Nils Dobberstein, a dedicated 3D Generalist specializing in creating detailed models and assets for real-time engines. I have a strong technical skill set, combining artistic creativity with procedural modeling and pipeline development experience. I enjoy working across various industries such as mechanical engineering, solar technology, and cable car projects, contributing to both visualization and game development.

My work so far includes developing toolbox solutions for procedural modeling, creating digital material libraries, and implementing assets in games like Transport Fever. I am passionate about 3D modeling, texturing, and animation, continuously improving my skills with modern software and techniques to deliver high-quality visuals and technical solutions.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

German
Fluent
English
Advanced
French
Beginner

Work Experience

3D Senior technical Artist at Bartholet (Maschienenbau)
July 15, 2021 - Present
Modeled 3D buildings and assets for real-time engines, created texture and digital material libraries. Visualized various projects in cable car technology, solar tech, and mechanical engineering. Developed a procedural modeling toolbox and contributed to planning work.
3D Environment Artist at vrbn Studios AG, Uster
April 30, 2021 - September 1, 2025
Modeled, textured, animated, and implemented 3D assets and vehicles for the video game Transport Fever. Worked on various aspects of game asset development including texturing and animation.
2D / 3D ARTIST PRAKTIKANT at Urban Games, Schaffhausen
March 1, 2016 - September 1, 2025
Supported game development by creating 2D and 3D artistic assets during internship period.

Education

Bachelor at FHNW HGK, Basel
January 1, 2015 - December 31, 2018
Gestalterischer Vorkurs at F+F Schule, Zürich
January 1, 2013 - December 31, 2014
at Integrative Mittelschule IMSF Atelierschule, Zürich
January 1, 2009 - December 31, 2012

Qualifications

English Certificate C1
January 1, 2012 - September 1, 2025

Industry Experience

Manufacturing, Gaming, Energy & Utilities, Transportation & Logistics, Real Estate & Construction
    3d Model Project Open GL Scene for Immo Checkout
    designer opengl visualisation Creating a digital Twin for a Housing Complex with surounding and optimiced for open GL application in Browser…