Hi, I’m Nils Dobberstein, a dedicated 3D Generalist specializing in creating detailed models and assets for real-time engines. I have a strong technical skill set, combining artistic creativity with procedural modeling and pipeline development experience. I enjoy working across various industries such as mechanical engineering, solar technology, and cable car projects, contributing to both visualization and game development.
My work so far includes developing toolbox solutions for procedural modeling, creating digital material libraries, and implementing assets in games like Transport Fever. I am passionate about 3D modeling, texturing, and animation, continuously improving my skills with modern software and techniques to deliver high-quality visuals and technical solutions.
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