I am a creative technologist with a sharp eye for structure and flow. I craft accessible, responsive interfaces that feel good to use—balancing user needs, design coherence, and clean, maintainable code. I have experience across modern frontend stacks, with a strong interest in system-led thinking and interaction design. I combine critical theory, design analysis, and immersive play in my approach to digital game design. I also enjoy contributing to educational programs and shaping front-end experiences across design, product, and engineering teams.

Samuel Morgan

I am a creative technologist with a sharp eye for structure and flow. I craft accessible, responsive interfaces that feel good to use—balancing user needs, design coherence, and clean, maintainable code. I have experience across modern frontend stacks, with a strong interest in system-led thinking and interaction design. I combine critical theory, design analysis, and immersive play in my approach to digital game design. I also enjoy contributing to educational programs and shaping front-end experiences across design, product, and engineering teams.

Available to hire

I am a creative technologist with a sharp eye for structure and flow. I craft accessible, responsive interfaces that feel good to use—balancing user needs, design coherence, and clean, maintainable code. I have experience across modern frontend stacks, with a strong interest in system-led thinking and interaction design.

I combine critical theory, design analysis, and immersive play in my approach to digital game design. I also enjoy contributing to educational programs and shaping front-end experiences across design, product, and engineering teams.

See more

Experience Level

Work Experience

Software Engineer at Innovantage
September 1, 2020 - September 1, 2025
Built data collection pipelines to extract structured information from unstructured web sources, supporting downstream machine learning applications. Contributed to the training and evaluation of a convolutional neural network for parsing job descriptions. Developed a prototype CV-to-job matching application and API, integrating machine learning insights into real-time recommendations.
Lecturer in Games Design at Brunel University London
September 1, 2023 - Present
Delivered undergraduate modules on game aesthetics, contemporary design, and critical play. Contributed to module design, learning materials, and assessment criteria. Managed lectures, seminars, grading, and administrative tasks to ensure smooth course delivery.
Frontend Software Engineer at FundingXchange
October 1, 2020 - Present
Built accessible, modern, and responsive interfaces across core business systems including onboarding, login, and platform management. Key contributor to a gradual redesign and migration from legacy systems within a shared monorepo architecture (React/NextJS). Played a key role in shaping front-end experience and implementation across design, product, and engineering teams.

Education

Bachelor of Science in Software Engineering at De Montfort University
September 1, 2015 - December 1, 2018
Master of Art in Digital Game Design & Theory at Brunel University London
September 1, 2019 - December 1, 2020
Doctor of Philosophy in Game Design at Brunel University London
September 1, 2023 - September 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Software & Internet, Gaming, Professional Services

Experience Level

Hire a Game Designer

We have the best game designer experts on Twine. Hire a game designer in Liverpool today.