Character & Creature Artist with 5 years of experience in feature film VFX production, specializing in high-resolution sculpting, digital doubles, and creature development for cinematic pipelines.
Experienced across the character production workflow, including character modeling, XGen grooming, creature anatomy development, scan cleanup, and building deformation-ready assets for animation and look-development.
In addition to character work, I have contributed to environment assets and hard-surface modeling for VFX sequences, collaborating closely with modeling, grooming, lighting, and compositing teams to deliver shot-ready assets under production timelines.
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