Character & Creature Artist with 5 years of experience in feature film VFX production, specializing in high-resolution sculpting, digital doubles, and creature development for cinematic pipelines. Experienced across the character production workflow, including character modeling, XGen grooming, creature anatomy development, scan cleanup, and building deformation-ready assets for animation and look-development. In addition to character work, I have contributed to environment assets and hard-surface modeling for VFX sequences, collaborating closely with modeling, grooming, lighting, and compositing teams to deliver shot-ready assets under production timelines. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Bharath Alakuntla

Character & Creature Artist with 5 years of experience in feature film VFX production, specializing in high-resolution sculpting, digital doubles, and creature development for cinematic pipelines. Experienced across the character production workflow, including character modeling, XGen grooming, creature anatomy development, scan cleanup, and building deformation-ready assets for animation and look-development. In addition to character work, I have contributed to environment assets and hard-surface modeling for VFX sequences, collaborating closely with modeling, grooming, lighting, and compositing teams to deliver shot-ready assets under production timelines. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Character & Creature Artist with 5 years of experience in feature film VFX production, specializing in high-resolution sculpting, digital doubles, and creature development for cinematic pipelines.
Experienced across the character production workflow, including character modeling, XGen grooming, creature anatomy development, scan cleanup, and building deformation-ready assets for animation and look-development.
In addition to character work, I have contributed to environment assets and hard-surface modeling for VFX sequences, collaborating closely with modeling, grooming, lighting, and compositing teams to deliver shot-ready assets under production timelines.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Advanced
Telugu
Fluent

Work Experience

3D Character & Grooming Artist at People Media Factory
February 28, 2025 - September 2, 2025
Modeled and groomed hero characters and creatures for multiple high-profile Telugu film productions. Integrated Metahuman and Wonder Studio workflows for rapid visualization. Developed cinematic-ready characters with clean topology, UVs, and hair grooms. Collaborated with animators and compositors to ensure seamless pipeline integration.
3D Modeling & Texturing Artist at Just VFX Studios
January 31, 2023 - September 2, 2025
Created 3D environments, characters, and props optimized for animation and rendering. Used Maya and ZBrush for modeling, and Substance Painter for PBR texturing. Enhanced shader quality and render output across multiple projects.
3D Character & Creature | Grooming Artist at People Media Factory
March 1, 2023 - February 1, 2025
Contributed to character pipeline setup during studio VFX expansion. Developed high-resolution characters, creatures, and digital doubles for feature films. Built deformation-ready topology and clean UV workflows for animation and look development. Collaborated with rigging, lighting, grooming, and compositing teams for shot delivery.
3D Character & Creature Artist (Freelance) at Stunner VFX Studios
June 1, 2025 - December 1, 2025
Selected Film Contributions: OG – Dragon creature sculpt, hard-surface elements for action sequences. Vishwambara (Upcoming) – Character & creature modeling, digital doubles, environment extension modeling.
3D Modeling & Texturing Artist at Just VFX Studios
August 1, 2021 - January 1, 2023
Created production-ready characters, props, and environment assets. Maintained clean topology, UV workflows, and PBR texturing standards. Supported shader refinement and render optimization across projects.
3D CHARACTER & CREATURE ARTIST at Stunner VFX Studios
June 1, 2025 - December 31, 2025
Selected Film Contributions: OG – Dragon creature sculpt, hard-surface elements for action sequences. Vishwambara (Upcoming) – Character & creature modeling, digital doubles, environment extension modeling.

Education

Advanced Animation & VFX Professional at Arena Animation, Hyderabad
January 1, 2020 - December 31, 2020
Bachelor of Engineering – Mechanical at JNTUH
January 1, 2013 - December 31, 2017
Advanced Animation & VFX Professional at Arena Animation Hyderabad
January 1, 2017 - January 1, 2020
Bachelor of Technology at Jawaharlal Nehru Technological University Hyderabad
January 1, 2013 - January 1, 2017
Advanced Animation & VFX Professional at Arena Animation Hyderabad
January 1, 2017 - January 1, 2020
Bachelor of Technology at Jawaharlal Nehru Technological University Hyderabad
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment