Available to hire
I’m Tyrone, a software engineer focused on high-velocity, human-centered software. I specialize in real-time systems, AI-powered tools, and scalable cloud architectures, blending back-end rigor with product-driven design to deliver impact.
Over the years I’ve led cross-functional teams from prototype to production, shipping complex projects on time. I thrive in collaborative environments that value creativity, learning, and a bias toward actionable results.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Freelance Software Developer at Self-Employed
April 1, 2024 - PresentDesigned and built LLM-powered applications with seamless REST API integrations. Developed and maintained data-driven systems using PostgreSQL and MongoDB. Architected scalable backends to support AI-driven workflows and real-time interactions. Managed end-to-end software development lifecycle, from concept to deployment. Delivered high-quality solutions with a focus on performance, reliability, and usability.
Technical Team Lead at Audioworks Technologies
April 1, 2024 - September 2, 2025Led the development of SoundsUnite, a social media and music collaboration platform connecting artists and educators. Architected and implemented core backend services in Node.js, supporting user interactions, media sharing, collaboration, and real-time messaging. Reduced cloud costs by 30% through container orchestration and automated scaling policies. Reorganized the project into an NX monorepo, enhancing code reuse and significantly reducing development time. Built a targeted Go service for audio file processing and developed scalable RESTful APIs for collaborative music features and real-time external integrations. Utilized RabbitMQ for asynchronous workflows, Socket.IO for real-time chat and presence, Elasticsearch for advanced search, and deployed infrastructure using Docker, Kubernetes, and Azure with automated CI/CD pipelines. Managed OAuth 2.0 integration and API security, tuned DNS and CDN for global performance, mentored interns, collaborated cross-functionally, and led inci
Technical Team Lead at Mobio Interactive Inc
April 1, 2018 - September 2, 2025Led VR research projects in collaboration with Canadian Film Centre, University of Toronto, and UBC. Optimized mobile app performance reducing size by 80%. Developed biometric data collection features for health analytics and enhanced front-end design enabling WYSIWYG-style development. Provided biometric datasets contributing to VR-based pain management research.
Technical Team Lead at LRi Inc
March 1, 2015 - September 2, 2025Designed and developed Space Drifter, a Unity-based mobile game. Created all game graphics, UI/UX, and sound design. Implemented monetization strategies using in-game ads and built backend tools for level design and game content management.
Software Developer at Maple Syrup Games
June 1, 2014 - September 2, 2025Developed a suite of mini-games for iOS with real-time multiplayer functionality. Integrated monetization strategies including ads and in-app purchases. Managed Git-based version control and collaborative development.
Studio Engineer & Session Musician at Exile Productions
February 1, 2014 - September 2, 2025Assisted in recording, mixing, and mastering sessions. Optimized signal processing chains for enhanced sound quality. Performed as a session musician when needed.
Trader/Analyst at Ava
June 1, 2013 - September 2, 2025Achieved a 1300% return on principal investment in precious metals trading. Developed automated indicators for price tracking and analysis.
Special Builder for DB2 at IBM
May 1, 2011 - September 2, 2025Delivered critical software patches to high-profile clients including U.S. government and Fortune 500 companies. Worked directly with Canadian VP on critical patch delivery. Managed Unix shell scripting and Python automation for build pipelines and compiled daily builds of DB2 database software optimizing processes.
Freelance Software Developer at Self-Employed
April 1, 2024 - PresentDesigned and built LLM-powered applications with seamless REST API integrations. Developed and maintained data-driven systems using PostgreSQL and MongoDB. Architected scalable backends to support AI-driven workflows and real-time interactions. Managed end-to-end software development lifecycle, delivering high-quality, performant, reliable, and user-friendly solutions.
Technical Team Lead at Audioworks Technologies
April 1, 2024 - September 2, 2025Led development of SoundsUnite, a social media and music collaboration platform connecting artists and educators. Architected and implemented core backend services in Node.js supporting user interactions, media sharing, collaboration, and real-time messaging. Reduced cloud costs by 30% with container orchestration and automated scaling. Reorganized project into NX monorepo improving code reuse and development time. Developed Go service for audio processing, RESTful APIs for collaborative music features, and real-time integration with external DAW clients. Utilized RabbitMQ for asynchronous workflows and Socket.IO for real-time chat systems. Implemented Elasticsearch for fast content search. Deployed secure scalable infrastructure using Docker, Kubernetes, Azure, and automated CI/CD pipelines. Managed OAuth 2.0 integration and API security. Mentored interns and led incident response to maintain platform availability.
Technical Team Lead at Mobio Interactive Inc
April 1, 2018 - September 2, 2025Led VR research projects in collaboration with Canadian Film Centre, UofT, and UBC focusing on mindfulness meditation and health research. Optimized mobile app performance cutting app size by 80%. Developed biometric data collection for health analytics and enhanced front-end design for WYSIWYG development. Provided datasets used in VR-based pain management research.
Technical Team Lead at LRi Inc
March 1, 2015 - September 2, 2025Designed and developed Space Drifter, a Unity-based mobile game including all graphics, UI/UX, and sound design. Implemented monetization strategies with in-game ads and built backend tools for level design and game content management.
Software Developer at Maple Syrup Games
June 1, 2014 - September 2, 2025Developed a suite of iOS mini-games with real-time multiplayer features. Integrated monetization strategies including ads and in-app purchases. Managed git version control and coordinated collaborative development.
Studio Engineer & Session Musician at Exile Productions
February 28, 2014 - September 2, 2025Assisted in recording, mixing, and mastering sessions. Optimized signal processing chains for enhanced sound quality. Performed as professional session musician when required.
Trader/Analyst at Ava
June 1, 2013 - September 2, 2025Achieved a 1300% return on principal investment in precious metals trading. Developed automated price tracking and analysis indicators.
Special Builder for DB2 at IBM
May 1, 2011 - September 2, 2025Delivered critical software patches to high-profile clients including U.S. government and Fortune 500 companies. Worked with Canadian VP on patch delivery, managed Unix shell scripting and Python automation for build pipelines. Compiled daily DB2 database software builds and optimized processes.
Software Engineer III at Freelance
April 1, 2024 - November 16, 2025Led the engineering of AI-powered applications with seamless REST API integrations; designed data-driven backend architectures using PostgreSQL and MongoDB; orchestrated end-to-end software development lifecycle from concept to production, driving real-time interactions and scalable AI-enabled processes.
Software Engineer III at Audio Works Technologies
April 1, 2024 - April 1, 2024Spearheaded AI-driven music analysis tool development for Elastic search indexing and the Sounds Unite platform; implemented cloud backend services in Node.js, Python, and Go; migrated to a monorepo NX-based workflow to improve CI/CD efficiency.
Software Engineer II at MOBIO Interactive
April 1, 2018 - April 1, 2018Spokehead innovative VR research projects in collaboration with The Canadian Film Centre, University of Toronto, and UBC; led three ground-breaking applications; optimized mobile app performance, reducing app size by 80% and loading time by a factor of 10; engineered biometric data collection tools for enhanced health analytics; revamped front-end, boosting user engagement and streamlining WYSIWYG development processes; curated biometric data sets from 150 participants for VR pain management research.
Software Engineer I at LRi Inc.
March 1, 2015 - March 1, 2015Launched Space Drifter; boosted revenue through in-game monetization strategies; developed innovative back-end tools that enhanced level design efficiency by 30% and streamlined game content management.
Software Engineer Intern at IBM
May 1, 2011 - May 1, 2011Streamlined DB2 database build pipelines and processes; collaborated with the Canadian VP to deliver critical, time-sensitive patches for IBM’s largest clients; optimized shell scripts and Python automation, reducing build times and improving pipeline efficiency.
Education
Software Engineering at McMaster University
January 1, 2005 - January 1, 2009Software Engineering at McMaster University
January 1, 2005 - January 1, 2009Bachelor of Software Engineering at McMaster University
January 1, 2006 - January 1, 2013Qualifications
Industry Experience
Media & Entertainment, Software & Internet, Healthcare, Education, Gaming, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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