I have been working in the animation industry since 2009, contributing to well-known games such as Battlefield 4, Wolfenstein: The New Order, and Middle Earth: Shadow of Mordor, as well as films like London Has Fallen and Criminal. Throughout my career, I've specialized primarily in 3D animation, focusing on gameplay and cinematic animation with an emphasis on quality and professionalism. I bring experience leading animation departments and coordinating teams while building animation frameworks alongside technical animators. Looking forward, I am ideally seeking a senior or principal animator role focused on gameplay or cinematics, preferring positions that do not involve management responsibilities. I am based in Rome and open to fully remote opportunities.

Daniele Pezzella

I have been working in the animation industry since 2009, contributing to well-known games such as Battlefield 4, Wolfenstein: The New Order, and Middle Earth: Shadow of Mordor, as well as films like London Has Fallen and Criminal. Throughout my career, I've specialized primarily in 3D animation, focusing on gameplay and cinematic animation with an emphasis on quality and professionalism. I bring experience leading animation departments and coordinating teams while building animation frameworks alongside technical animators. Looking forward, I am ideally seeking a senior or principal animator role focused on gameplay or cinematics, preferring positions that do not involve management responsibilities. I am based in Rome and open to fully remote opportunities.

Available to hire

I have been working in the animation industry since 2009, contributing to well-known games such as Battlefield 4, Wolfenstein: The New Order, and Middle Earth: Shadow of Mordor, as well as films like London Has Fallen and Criminal. Throughout my career, I’ve specialized primarily in 3D animation, focusing on gameplay and cinematic animation with an emphasis on quality and professionalism. I bring experience leading animation departments and coordinating teams while building animation frameworks alongside technical animators. Looking forward, I am ideally seeking a senior or principal animator role focused on gameplay or cinematics, preferring positions that do not involve management responsibilities. I am based in Rome and open to fully remote opportunities.

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Language

English
Fluent
Italian
Fluent
Spanish; Castilian
Beginner

Work Experience

Lead Animator, Gameplay Animator at One-O-One Games
April 1, 2022 - September 2, 2025
Supervised and coordinated the animation department, planned animations according to game design and production leadership, and built the animation framework alongside technical animators. Worked on 2 cancelled titles and VR Ping Pong Pro for PC, Console, and Switch platforms.
Lead Animator, Gameplay Animator at Playmagic
February 1, 2019 - September 2, 2025
Managed animation department supervision and coordination as well as animation planning following game design and production leadership. Developed animation frameworks alongside technical animators. Worked on multiple projects including a cancelled one.
Senior 3D Animator, Gameplay & Cutscene Animator / Director at AL|1 Productions, AL|1 Interactive
April 1, 2022 - Present
Currently supervising the animation department and coordinating animation planning according to game design and head of production. Also involved in building animation frameworks with technical animators. Projects include *orest MoZie and TrEsh tEle for PC and Console platforms (in production).
3D Animator at Goodgame Studios
June 1, 2017 - September 2, 2025
Performed 3D animation for in-game content and trailers, character and prop rigging, and generalist team support.
3D Animator at Primal Shape
November 1, 2015 - September 2, 2025
Created animations for gameplay actions, loops and trailers. Published projects include Empire Millennium Wars (Mobile) and Starwars Lightsaber Escape (Web game).
3D Animator at Cubic Motion
September 1, 2013 - September 2, 2025
Worked on major published titles including Battlefield 4, Wolfenstein: The New Order, Ryse: Son of Rome, Killzone Mercenary, and Middle Earth: Shadow of Mordor. Focused on 3D directing and special effects enhancements.
3D Animator, 3D Generalist at 101%
March 1, 2015 - September 2, 2025
Responsible for keyframe animation and project completions for commercial and other projects.
Instructor - Animation Workflow at European Institute of Design (IED), Rome
August 1, 2020 - September 2, 2025
Taught on-site courses focusing on animation workflow.
3D Animator, 3D Generalist at Worldwide FX
August 1, 2015 - September 2, 2025
Experienced 3D animator focused on bridKe explosion sequences, serious movie shots, and visual effects for movies.
3D Animator, 3D Generalist at Kilogramme Studio
November 1, 2013 - September 2, 2025
Worked on online commercial projects, responsible for animations and production polish.
3D Animator, 3D Generalist at Passion Pictures
December 1, 2012 - September 2, 2025
Creature animator and 3D key release support for commercial projects.

Education

Public Communication and Advertising Degree at La Sapienza University
January 1, 2005 - January 1, 2008
Computer Science Diploma at Marconi High School
January 1, 2001 - September 2, 2025

Qualifications

Feature Animations Workshops 3-5 (Full Body Physical Action, Facial Acting and Lip-Sync)
January 1, 2011 - January 1, 2012
Character Rigging Course in 3ds Max for 2D Motion Graphics Animation
November 1, 2013 - January 1, 2014

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet