I am a young 3D Artist, with years of experience in the 3D graphics sector. Curious, creative and tireless with a great desire to learn. My ambition leads me to dedicate body and soul to what I do. I love my job and achieving goals in a group. I have experience working on cultural heritage projects, video games, virtual reality, and soccer simulations. I am proficient in creating high poly models, low poly models, UV mapping, texturing with PBR materials, rigging and animation, and importing assets into Unity for final rendering and management.

Riccardo Galante

I am a young 3D Artist, with years of experience in the 3D graphics sector. Curious, creative and tireless with a great desire to learn. My ambition leads me to dedicate body and soul to what I do. I love my job and achieving goals in a group. I have experience working on cultural heritage projects, video games, virtual reality, and soccer simulations. I am proficient in creating high poly models, low poly models, UV mapping, texturing with PBR materials, rigging and animation, and importing assets into Unity for final rendering and management.

Available to hire

I am a young 3D Artist, with years of experience in the 3D graphics sector. Curious, creative and tireless with a great desire to learn. My ambition leads me to dedicate body and soul to what I do. I love my job and achieving goals in a group.

I have experience working on cultural heritage projects, video games, virtual reality, and soccer simulations. I am proficient in creating high poly models, low poly models, UV mapping, texturing with PBR materials, rigging and animation, and importing assets into Unity for final rendering and management.

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Language

Italian
Fluent
English
Intermediate
Spanish; Castilian
Intermediate

Work Experience

3D Artist at Emozion Artis.r.l
December 31, 2025 - September 3, 2025
Worked in a cultural heritage company creating 3D models for an augmented reality game aimed at educating young people about history through new technologies. Responsibilities included creating high poly models using Zbrush, low poly models and UV mapping on Maya, baking and texturing maps (color, normal, roughness, metallic, occlusion, height) for PBR materials using Substance Painter.
3D Character Artist and Character Animator at Crystalia Games
January 1, 2023 - Present
Worked on a video game simulating the manufacturing and use of musical instruments. Created numerous rigged and animated NPC models. Models were created with Zbrush (high poly), Maya (low poly and UV). Animations were done using motion capture with Brekel, replicating gestures and movements of instrument manufacturing. Imported assets into Unity for final graphic rendering and animation management.
3D Character Artist at Sylphe Labs s.r.l.
December 31, 2023 - September 3, 2025
Worked on a virtual reality project for a museum reconstructing a historical battle between France and England in 3D. Created soldier models, assets and props starting from high poly on Zbrush to low poly and UV on Maya. Baked normals and textured maps for PBR materials in Substance Painter. Also created LOD models optimized for Unity.
3D Artist and Character Animator at Planetwin365
December 31, 2023 - September 3, 2025
Created rigs, animations, and 3D models for virtual 3D soccer simulations for soccer betting virtual games. Models started as high poly on Zbrush, retopologized and UV mapped in Blender. Textured in Substance Painter with PBR maps. Rigging and animations done in Blender, then imported into Unity for final rendering and various optimizations.
3D Artist at Today 3D
December 31, 2020 - September 3, 2025
Created 3D models starting from high poly in Zbrush, then retopologized for low poly in 3ds Max with UV maps essential for texturing in Substance Painter. Baked normal maps to recover high poly details and inserted them into maps for low poly models.
2D Artist at PM pubblicità
December 31, 2018 - September 3, 2025
Worked mainly on Photoshop, Corel Draw and Illustrator to create 2D graphics for advertising purposes.
3D Artist at Emozion Artis.r.l
January 1, 2025 - September 3, 2025
Worked at a cultural heritage company creating 3D models for an augmented reality game aimed at bringing young people closer to history through new technologies. Responsibilities included creating high poly models with ZBrush, low poly models and UVs using Maya, baking and texturing PBR maps with Substance Painter.
3D Character Artist and Character Animator at Crystalia Games
January 1, 2023 - Present
Worked on a video game simulating the manufacturing and use of musical instruments, creating numerous complete NPC models, rigged and animated. Created high poly models with ZBrush, low poly models and UVs with Maya, animations done using motion capture animation with Brekel, imported assets into Unity for final rendering and animation management.
3D Character Artist at Sylphe Labs S.r.l.
January 1, 2023 - September 3, 2025
Worked on a virtual reality project for a museum, reconstructing a historical battle between France and England in 3D. Created soldier models, various assets and props starting from high poly models in ZBrush, low poly with Maya, baked normals and textured PBR maps with Substance Painter. Also created LODs optimized in Unity.
3D Artist and Character Animator at Planetwin 365
January 1, 2023 - September 3, 2025
Created rigs, animations and 3D models for virtual 3D soccer simulations for soccer betting virtual games. Started from high poly models in ZBrush, retopologized and created UVs in Blender, baked and textured maps on Substance Painter, rigged and animated models in Blender, then imported assets into Unity for final rendering and optimizations.
3D Artist at Today 3D
January 1, 2020 - September 3, 2025
Created 3D models starting from high poly in ZBrush, exported for retopology as low poly in 3ds Max, created UV maps essential for texturing in Substance Painter, baked normals to recover high poly details, and textured PBR maps (color, normal, roughness, metallic, occlusion, height).
2D Artist at PM Pubblicità
January 1, 2018 - September 3, 2025
Worked mainly with Photoshop, CorelDRAW and Illustrator creating 2D graphics for advertising purposes.
3D Artist at Emozion Artis .r.l
December 31, 2025 - September 3, 2025
Worked for a cultural heritage company creating 3D models to develop an augmented reality game aimed at bringing young people closer to history through new technologies. Created high poly models using ZBrush, low poly models and UV mapping in Maya, baked and textured maps (color, normal, roughness, metallic, occlusion, height) for PBR materials with Substance Painter.
3D Character Artist and Character Animator at Crystalia Games
January 1, 2023 - Present
Worked on a video game simulating the manufacturing and use of musical instruments, creating numerous fully rigged and animated NPC models that interact with workbench tools. Created high poly models in ZBrush, low poly models and UV mapping in Maya, with animations done using motion capture on Brekel, replicating manufacturing gestures and movements. Imported assets into Unity for final graphic rendering and animation management.
3D Character Artist at Sylphe Labs S.R.L.
December 31, 2023 - September 3, 2025
Worked on a virtual reality project for a museum reconstructing a historical battle between France and England in 3D. Created models of soldiers, assets and props, starting from high poly ZBrush models to low poly and UVs in Maya. Baked normals and textured maps for PBR materials in Substance Painter. Created LODs optimized for Unity.
3D Artist and Character Animator at Planetwin365
December 31, 2023 - September 3, 2025
Created rigs, animations and 3D models for virtual 3D soccer simulations for soccer betting virtual games. Started from high poly models in ZBrush, retopologized and UV mapped in Blender, baked and textured PBR maps in Substance Painter. Created armature (RIG) and animations in Blender. Imported complete assets into Unity for final graphic rendering and various optimizations.
3D Artist at Today 3d
December 31, 2020 - September 3, 2025
Created 3D models starting from high poly ZBrush models, retopologized for low poly in 3ds Max, created UV maps essential for texturing in Substance Painter. Baked normal maps to recover high poly details and inserted details into low poly maps for PBR materials.
2D Artist at PM pubblicità
December 31, 2018 - September 3, 2025
Worked mainly with Photoshop, Corel Draw and Illustrator, creating 2D graphics for advertising purposes.

Education

C# programming course for the creation of games on Unity at Job Formazione
January 1, 2024 - December 31, 2024
Diploma in 3D animation at Grafimated Cartoon
January 1, 2014 - December 31, 2017
High school diploma at Liceo Artistico Eustachio Catalano
January 1, 2008 - December 31, 2012
C# programming course at Job Formazione
January 1, 2024 - January 1, 2024
Diploma in 3D animation at Grafimated Cartoon
January 1, 2014 - January 1, 2017
High school diploma at Liceo Artistico Eustachio Catalano
January 1, 2008 - January 1, 2012
C# programming course for the creation of games on Unity at Job Formazione
January 1, 2024 - December 31, 2024
Diploma in 3D animation at Grafimated Cartoon
January 1, 2014 - December 31, 2017
High school diploma at Liceo Artistico Eustachio Catalano
January 1, 2008 - December 31, 2012

Qualifications

Driving license type B
January 11, 2030 - September 3, 2025
Driving License Type B
January 11, 2030 - September 3, 2025
Driving license type B
January 11, 2030 - September 3, 2025

Industry Experience

Gaming, Education, Media & Entertainment, Manufacturing, Software & Internet, Other