I am a passionate 2D Animator with over 20 years of experience in the gaming industry. I specialize in character design, rigging, and creating both skeletal and frame-by-frame animations. My journey has allowed me to collaborate with multidisciplinary teams, bringing stories to life through my animations. I thrive in a creative environment and enjoy leading teams to achieve artistic excellence.

Genadi Arkulis

I am a passionate 2D Animator with over 20 years of experience in the gaming industry. I specialize in character design, rigging, and creating both skeletal and frame-by-frame animations. My journey has allowed me to collaborate with multidisciplinary teams, bringing stories to life through my animations. I thrive in a creative environment and enjoy leading teams to achieve artistic excellence.

Available to hire

I am a passionate 2D Animator with over 20 years of experience in the gaming industry. I specialize in character design, rigging, and creating both skeletal and frame-by-frame animations. My journey has allowed me to collaborate with multidisciplinary teams, bringing stories to life through my animations. I thrive in a creative environment and enjoy leading teams to achieve artistic excellence.

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Language

Hebrew (modern)
Fluent
Russian
Fluent
English
Advanced

Work Experience

Animator2D at Compedia
January 1, 2024 - September 4, 2025
Managed the entire graphic department for games and educational projects from 2004 to 2024. Led a team of designers and illustrators, trained junior staff, participated actively in designing, illustrating, and animating. Responsible for project conceptualization, client meetings, and overseeing project launches. Adapted to various artistic styles and focused primarily on educational initiatives. https://www.youtube.com/@Minitones Minitonesh ttps://www.behance.net/gallery/195766505/Portfolio?tracking_source=search_projects|Artgen&l=8 https://www.behance.net/gallery/195766505/Portfolio?tracking_source=search_projects|Artgen&l=8
Illustrator and Animator at Compedia
January 1, 2004 - September 4, 2025
Character illustrator and animator for gaming projects from 1994 to 2004. Created character illustrations, storyboards within games, background illustrations, and animations at the start of the career.
Art Director at Compedia
January 1, 2004 - Present
Managed the entire graphic department for games and educational projects from initial concept development through client meetings to final project/game launch. Led, trained, and mentored a team of designers and illustrators while actively participating in design, illustration, and animation. Projects required adaptation to diverse styles with a strong focus on educational initiatives.
Illustrator and Animator at Compedia
January 1, 2004 - September 4, 2025
Started career as a character illustrator in games, developed storyboards within games, created background illustrations, and worked on animation for gaming projects.
Lead 2D Animator / Game Designer at Compedia
January 1, 2024 - October 15, 2025
Directed the animation team: task planning, mentoring, and quality control. Designed characters and built skeletal rigs in Moho (Spine equivalent). Produced animations in multiple styles (skeletal, frame-by-frame, stylized, realistic). Contributed to game design and storytelling. Delivered optimized animations for web and mobile platforms. Collaborated with designers and developers to integrate animations into game engines.
Lead 2D Animator / Game Designer at Compedia
January 1, 2024 - October 15, 2025
Directed the animation team: task planning, mentoring, and quality control. Designed characters and built skeletal rigs in Moho (Spine equivalent). Produced animations in multiple styles (skeletal, frame-by-frame, stylized, realistic). Contributed to game design and storytelling. Delivered optimized animations for web and mobile platforms. Collaborated with designers and developers to integrate animations into game engines.
Lead 2D Animator / Game Designer at Compedia
January 1, 2024 - October 15, 2025
Directed the animation team: task planning, mentoring, and quality control. Designed characters and built skeletal rigs in Moho (Spine equivalent). Produced animations in multiple styles (skeletal, frame-by-frame, stylized, realistic). Contributed to game design and storytelling. Delivered optimized animations for web and mobile platforms. Collaborated with designers and developers to integrate animations into game engines.

Education

Graphic Design studies at Ort Carrier
January 11, 2030 - September 4, 2025
Illustration Study School at Art College Academy, Dnipro, Ukraine
January 11, 2030 - September 4, 2025
Art School at School of art, Dnipro, Ukraine
January 11, 2030 - September 4, 2025
Graphic Design studies at Ort Carrier
January 11, 2030 - September 4, 2025
Illustration Study at Art Collage Academy, Dnipro, Ukraine
January 11, 2030 - September 4, 2025
Art Study at School of Art, Dnipro, Ukraine
January 11, 2030 - September 4, 2025
at Art College Academy, Dnipro, Ukraine
January 11, 2030 - October 15, 2025
at School of Art, Dnipro, Ukraine
January 11, 2030 - October 15, 2025
Diploma in Art at Art College Academy, Dnipro, Ukraine
January 11, 2030 - October 15, 2025
Diploma in Art at School of Art, Dnipro, Ukraine
January 11, 2030 - October 15, 2025
at Art College Academy, Dnipro, Ukraine
January 11, 2030 - October 15, 2025
at School of Art, Dnipro, Ukraine
January 11, 2030 - October 15, 2025
Bachelor's Degree at Art College Academy, Dnipro, Ukraine
January 1, 2000 - January 1, 2004
Diploma at School of Art, Dnipro, Ukraine
January 1, 1996 - January 1, 2000
Bachelor's Degree at Art College Academy
January 1, 1998 - January 1, 2002
Bachelor's Degree at School of Art
January 1, 1994 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Gaming, Media & Entertainment