Genadi Arkulis
I am a passionate 2D Animator with over 20 years of experience in the gaming industry. I specialize in character design, rigging, and creating both skeletal and frame-by-frame animations.
About
I am a passionate 2D Animator with over 20 years of experience in the gaming industry. I specialize in character design, rigging, and creating both skeletal and frame-by-frame animations. My journey has allowed me to collaborate with multidisciplinary teams, bringing stories to life through my animations. I thrive in a creative environment and enjoy leading teams to achieve artistic excellence.
- 22 years' experience
- Joined September 2025
Skills· 11
Languages
- Hebrew (modern)Fluent
- RussianFluent
- EnglishAdvanced
Industry experience
- Education
- Gaming
- Media & Entertainment
Work experience· 7 roles
Directed the animation team: task planning, mentoring, and quality control. Designed characters and built skeletal rigs in Moho (Spine equivalent). Produced animations in multiple styles (skeletal, frame-by-frame, stylized, realistic). Contributed to game design and storytelling. Delivered optimized animations for web and mobile platforms. Collaborated with designers and developers to integrate animations into game engines.
Directed the animation team: task planning, mentoring, and quality control. Designed characters and built skeletal rigs in Moho (Spine equivalent). Produced animations in multiple styles (skeletal, frame-by-frame, stylized, realistic). Contributed to game design and storytelling. Delivered optimized animations for web and mobile platforms. Collaborated with designers and developers to integrate animations into game engines.
Directed the animation team: task planning, mentoring, and quality control. Designed characters and built skeletal rigs in Moho (Spine equivalent). Produced animations in multiple styles (skeletal, frame-by-frame, stylized, realistic). Contributed to game design and storytelling. Delivered optimized animations for web and mobile platforms. Collaborated with designers and developers to integrate animations into game engines.
Education· 16
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