With approximately three years of education and nearly two years in the film industry, I continue to hone my craft in character creation. I am dedicated to advancing my skills in order to accomplish my goal of crafting realistic and compelling characters that resonate with audiences. The most valuable things I bring to a team are my creative direction, my people skills that make me a great part of a team as well as a good leader. I am confident in many stages of the character art pipeline but I think blockout and working into the high rez are where I excel most. I learned a lot from my time in film, but most of all what it takes to get to invisible VFX.…

Ryley Kreye

With approximately three years of education and nearly two years in the film industry, I continue to hone my craft in character creation. I am dedicated to advancing my skills in order to accomplish my goal of crafting realistic and compelling characters that resonate with audiences. The most valuable things I bring to a team are my creative direction, my people skills that make me a great part of a team as well as a good leader. I am confident in many stages of the character art pipeline but I think blockout and working into the high rez are where I excel most. I learned a lot from my time in film, but most of all what it takes to get to invisible VFX.…

Available to hire

With approximately three years of education and nearly two years in the film industry, I continue to hone my craft in character creation. I am dedicated to advancing my skills in order to accomplish my goal of crafting realistic and compelling characters that resonate with audiences. The most valuable things I bring to a team are my creative direction, my people skills that make me a great part of a team as well as a good leader.

I am confident in many stages of the character art pipeline but I think blockout and working into the high rez are where I excel most. I learned a lot from my time in film, but most of all what it takes to get to invisible VFX.

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Work Experience

Jr Creature and Lookdev Artist at Unnamed Film Projects
June 1, 2024 - September 4, 2025
Built up character and creature assets with tasks ranging from model/UVs, high resolution sculpting, texturing, lookdev, concepting and groom. Worked from photogrammetry or client approved concept to recreate the asset for both model and texture. Worked in Maya and Zbrush for the model and sculpt, Mari and Substance Painter to recreate the materials. Built up shader network in Houdini to dial in the finalized lookdev. Projects include S2-3, Halo S2, The Uglies, Wednesday S2, What We Do In The Shadows.
Global Mentor at Think Tank Training Centre
June 1, 2022 - Present
Work with students that are specializing in Characters for Games/Film on their final mentorship project/demo reel in the following areas: Help push their interpretation of the concept at every stage. Develop textures to convey their real world material. Add elements that help tell the story of the character and place them in their world. Hair cards or xgen. Teach workflows and programs needed for the industry as well as complete their reel.

Education

Game Development Diploma with a focus on characters at Think Tank Training Centre
February 1, 2021 - June 1, 2022
VFX and Animation Diploma with a focus on characters at Visual College of Art and Design
January 1, 2018 - January 1, 2020

Qualifications

Rookie Awards: A Rank, Excellence award, Draft award
January 1, 2022 - September 4, 2025

Industry Experience

Education, Media & Entertainment, Gaming, Software & Internet