I am an architecture and extended reality (XR) specialist currently based in Ann Arbor, Michigan. With a Master’s degree in Architecture and a Graduate Certificate in Extended Reality (XR) from the University of Michigan, I develop immersive VR scenes and mini-games using Unity and Unreal Engine that integrate interactions and physics-based mechanics to create real-time responsive environments. I am passionate about combining architectural design with cutting-edge technologies to foster spatial exploration and user-centered design.
I bring professional experience from internships and project collaborations in China and Canada, contributing to elder nursing community design, hotel renovation, and patient insight dashboards for healthcare settings. I am skilled in delivering immersive training simulations, architectural visualizations, and data-driven UX solutions that enhance communication, workflow efficiency, and experiential storytelling across multiple sectors.
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