Hi, I’m Li Jinlong, a 3D artist focused on character design and game assets with several years of experience in the gaming industry. I pride myself on attention to detail and delivering high-quality, visually stunning 3D models that elevate the overall gaming experience. I enjoy collaborating with art and engineering teams, love bringing characters to life, and routinely apply tools like Blender, Maya, ZBrush, Substance Painter, and game engines (Unity/Unreal) to create engaging assets and immersive visuals.

Li Jinlong

Hi, I’m Li Jinlong, a 3D artist focused on character design and game assets with several years of experience in the gaming industry. I pride myself on attention to detail and delivering high-quality, visually stunning 3D models that elevate the overall gaming experience. I enjoy collaborating with art and engineering teams, love bringing characters to life, and routinely apply tools like Blender, Maya, ZBrush, Substance Painter, and game engines (Unity/Unreal) to create engaging assets and immersive visuals.

Available to hire

Hi, I’m Li Jinlong, a 3D artist focused on character design and game assets with several years of experience in the gaming industry. I pride myself on attention to detail and delivering high-quality, visually stunning 3D models that elevate the overall gaming experience.

I enjoy collaborating with art and engineering teams, love bringing characters to life, and routinely apply tools like Blender, Maya, ZBrush, Substance Painter, and game engines (Unity/Unreal) to create engaging assets and immersive visuals.

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Language

English
Fluent
Chinese
Beginner

Work Experience

3D Game Artist at Happy Hour Games Pte Ltd
December 31, 2024 - September 5, 2025
Created 3D assets with textures and implemented them into game engine. Created rigs for 3D characters. Developed game level design for interactive gameplay. Set up shader/material and lighting in game engine. Created 3D assets for marketing purposes. Undertook junior artists and managed their timeline.
Senior 3D Character Artist at The Iterative Collective
December 1, 2022 - Present
Created 3D game assets with textures and implemented them into game engines. Took responsibility for creating rigs for 3D characters and developing game level design for interactive gameplay. Set up shader/material and lighting in game engines to enhance visual quality. Created 3D assets for marketing purposes and managed junior artists.
3D Character Artist at Ifun Pte Ltd
February 28, 2022 - September 5, 2025
Created high and low poly 3D game assets with textures from 2D concepts. Implemented the assets into game engines. Responsible for the creation and texture mapping of characters and game assets.
3D Character Artist at Streamline Studio Malaysia
September 30, 2023 - September 5, 2025
Created 3D assets for marketing purposes.
3D Character Artist at Bandai Namco Studio Malaysia
March 31, 2021 - September 5, 2025
Created high and low poly 3D game assets with textures from 2D concepts. Focused on character modeling and texturing for gaming projects.
3D Character Artist at Bandai Namco Studio Malaysia
March 1, 2021 - October 7, 2025
Create high- and low-poly 3D game assets with textures from 2D concepts; implement assets into game engines; collaborate with artists and designers to deliver assets that meet production timelines.
3D Character Artist at Streamline Studio Malaysia
February 1, 2022 - October 7, 2025
Create 3D assets with textures and concepts; lead junior artists and manage timelines; produce assets for marketing and game development.
3D Character Artist at Bandai Namco Studio Malaysia
March 1, 2021 - October 7, 2025
Create high and low poly 3D game assets with textures from 2D concepts.
3D Character Artist at Streamline Studio Malaysia
February 1, 2022 - October 7, 2025
Create 3D assets for marketing purposes; set up shaders and lighting for game engine.
3D Character Artist at Streamline Studio Malaysia
December 1, 2024 - Present
Current role creating 3D character assets and supporting production workflows.

Education

Diploma in Electronic Computer Engineering at Ngee Ann Polytechnic
May 1, 2009 - May 1, 2012
Diploma in Animation at 3D Sense Medias School
July 1, 2015 - July 1, 2016
Specialist Diploma in Short Film at 3D Sense Medias School
August 1, 2016 - February 28, 2017
Diploma in Animation at 3D Sense Media School
July 1, 2015 - July 1, 2016
Diploma in Electronic Computer Engineering at Ngee Ann Polytechnic
January 11, 2030 - October 7, 2025
Diploma at Ngee Ann Polytechnic
May 1, 2009 - May 1, 2012
Diploma in Animation at Sense Media School
July 1, 2015 - July 1, 2016
Specialist Diploma in Animation at Sense Media School
August 1, 2016 - February 1, 2017
Diploma in Animation at Sense Media School
March 1, 2022 - September 1, 2023

Qualifications

Diploma in Animation
July 1, 2015 - July 1, 2016
Diploma in Electronic Computer Engineering
January 11, 2030 - October 7, 2025
Diploma in Electronic Computer Engineering
May 1, 2009 - May 1, 2012
Diploma in Animation
July 1, 2015 - July 1, 2016
Specialist Diploma in Animation
August 1, 2016 - February 1, 2017

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Professional Services