I am a Senior Character Artist with extensive experience across multiple renowned gaming studios including Monolith, Ubisoft, High Moon Studios, and others. I specialize in creating detailed character designs, realistic cloths, hard surface modeling, and leading outsource teams to deliver cohesive character classes. I am passionate about pushing the boundaries of character modeling, using scanned data meshes, and mentoring artists to achieve the highest standards.
Throughout my career, I have contributed to major AAA titles such as Call of Duty, Destiny 2, NBA 2K, and Metal Gear Solid among others. I leverage a variety of advanced software tools to create high-quality game models, concept sculpts, and assets, while collaborating closely with art directors, leads, technical artists, and animators to realize the best visual results for games within demanding production pipelines.
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