I am a Senior Character Artist with extensive experience across multiple renowned gaming studios including Monolith, Ubisoft, High Moon Studios, and others. I specialize in creating detailed character designs, realistic cloths, hard surface modeling, and leading outsource teams to deliver cohesive character classes. I am passionate about pushing the boundaries of character modeling, using scanned data meshes, and mentoring artists to achieve the highest standards. Throughout my career, I have contributed to major AAA titles such as Call of Duty, Destiny 2, NBA 2K, and Metal Gear Solid among others. I leverage a variety of advanced software tools to create high-quality game models, concept sculpts, and assets, while collaborating closely with art directors, leads, technical artists, and animators to realize the best visual results for games within demanding production pipelines.…

Abraham Valdez

I am a Senior Character Artist with extensive experience across multiple renowned gaming studios including Monolith, Ubisoft, High Moon Studios, and others. I specialize in creating detailed character designs, realistic cloths, hard surface modeling, and leading outsource teams to deliver cohesive character classes. I am passionate about pushing the boundaries of character modeling, using scanned data meshes, and mentoring artists to achieve the highest standards. Throughout my career, I have contributed to major AAA titles such as Call of Duty, Destiny 2, NBA 2K, and Metal Gear Solid among others. I leverage a variety of advanced software tools to create high-quality game models, concept sculpts, and assets, while collaborating closely with art directors, leads, technical artists, and animators to realize the best visual results for games within demanding production pipelines.…

Available to hire

I am a Senior Character Artist with extensive experience across multiple renowned gaming studios including Monolith, Ubisoft, High Moon Studios, and others. I specialize in creating detailed character designs, realistic cloths, hard surface modeling, and leading outsource teams to deliver cohesive character classes. I am passionate about pushing the boundaries of character modeling, using scanned data meshes, and mentoring artists to achieve the highest standards.

Throughout my career, I have contributed to major AAA titles such as Call of Duty, Destiny 2, NBA 2K, and Metal Gear Solid among others. I leverage a variety of advanced software tools to create high-quality game models, concept sculpts, and assets, while collaborating closely with art directors, leads, technical artists, and animators to realize the best visual results for games within demanding production pipelines.

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Work Experience

Advanced Character Artist at Monolith – Seattle, WA
March 1, 2025 - September 5, 2025
Created new design elements and variant outfits for Wonder Woman based on revised and comic book concepts, incorporating original designs. Specialized in cloth sculpting and hard surface modeling with a comic book aesthetic. Modeled creatures based on reference materials and collaborated closely with art directors and leads to achieve desired looks. Also responsible for hard surface modeling of all character gear, props, and accessories.
Senior Character Artist at Ubisoft – San Francisco, CA
March 1, 2023 - September 5, 2025
Created benchmark characters and provided leadership and critiques to outsource studios for character development. Designed and concept sculpted characters and assets primarily from reference without concepts. Developed pipeline enhancements for head creation from scanned data and mentored artists in head scan processing best practices. Produced realistic cloth simulations with and without Marvelous Designer. Executed hard surface modeling of all character gear, props, and accessories.
Senior Character Artist at High Moon Studios – Carlsbad, CA
October 1, 2020 - September 5, 2025
Worked independently alongside the Art Lead from an external studio on character creation needs while balancing internal goals. Created characters for Call of Duty: Cold War and Modern Warfare primarily from scanned data meshes and modular pieces to create unique factions. Also contributed character models for Destiny 2 / Forsaken.
Character Artist at Visual Concepts - 2K Sports / Novato, CA
December 1, 2016 - September 5, 2025
Performed likeness sculpting, blend shapes, and texturing for Hall of Fame Legends. Created new head topology for future NBA 2K franchise projects. Directed outsource assets with feedback and approval for modeling and texturing of head assets.
Senior Character Artist at Kojima Productions of Los Angeles / Los Angeles, CA
October 1, 2015 - September 5, 2025
Created high-resolution sculpts and game models with hard surface modeling for character gear and props. Utilized physically based rendering with the Fox Engine. Modeled, skinned, and exported characters into the Fox Engine. Created realistic cloth simulations using Marvelous Designer.
Instructor at Gnomon School of Visual Effects / Hollywood, CA
October 1, 2015 - September 5, 2025
Taught the "Character Creation for Games" class covering digital sculpting, game topology, UV mapping, baking texture maps, skinning, deformation, texturing, posing, and final character presentation.
Senior Character Artist at Electronic Arts (Danger Close Games) / Los Angeles, CA
April 1, 2013 - September 5, 2025
Created high-resolution sculpts and game models focusing on military gear consistent with the game's art style. Worked with Unreal and Frostbite engines to set up shaders, mesh detailing, and texture masks. Developed and modified game models from scanned data meshes. Collaborated with senior technical artists and animators to address animation challenges. Assisted the weapons team with asset creation. Directed outsource companies in character development and created workbooks and guidelines.
Character Artist at Vicious Cycle Inc. / Morrisville, NC
February 1, 2010 - September 5, 2025
Produced high-resolution sculpts and game models for characters. Created likenesses of actors’ faces per art director’s vision. Performed UV unwrapping, game modeling, texturing, and rigging. Executed 3D concept sculpting for design approvals in absence of concepts.
3D Artist at DPA Associates / Jacksonville, NC
June 1, 2006 - September 5, 2025
Developed government-based training simulations for Air Force curriculum. Modeled the Osprey V-22 aircraft sections with precise reference to photos and specifications.
Artist / Animator at Shadows in Darkness / Sunrise, FL
November 1, 2003 - September 5, 2025
Created various dance sequences and secondary animations. Modeled and textured level assets.

Education

Associate of Science in Computer Animation with Honors at Art Institute of Fort Lauderdale, FL
January 11, 2030 - September 5, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Professional Services, Software & Internet