I am an accomplished Character Artist with 10 years of experience and 5 years working on large AAA titles. My expertise lies in creating detailed characters, creatures, and props for a wide range of game genres. I thrive in multidisciplinary teams, delivering high-quality assets from concept through to completion. I am also an experienced team leader and educator passionate about mentoring and nurturing talent at every level—from juniors to seniors. I enjoy sharing industry insights and knowledge to help others grow and succeed in the gaming and 3D art industries.

Jack Hannah

I am an accomplished Character Artist with 10 years of experience and 5 years working on large AAA titles. My expertise lies in creating detailed characters, creatures, and props for a wide range of game genres. I thrive in multidisciplinary teams, delivering high-quality assets from concept through to completion. I am also an experienced team leader and educator passionate about mentoring and nurturing talent at every level—from juniors to seniors. I enjoy sharing industry insights and knowledge to help others grow and succeed in the gaming and 3D art industries.

Available to hire

I am an accomplished Character Artist with 10 years of experience and 5 years working on large AAA titles. My expertise lies in creating detailed characters, creatures, and props for a wide range of game genres. I thrive in multidisciplinary teams, delivering high-quality assets from concept through to completion.

I am also an experienced team leader and educator passionate about mentoring and nurturing talent at every level—from juniors to seniors. I enjoy sharing industry insights and knowledge to help others grow and succeed in the gaming and 3D art industries.

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Work Experience

Character Artist at Rare - Everwild Microsoft Game Studios
July 1, 2024 - September 5, 2025
Created diverse characters, creatures, and assets for Everwild, contributing to art style development. Collaborated with cross-functional teams to ensure cohesive asset integration and alignment with art direction. Helped develop the game's unique visual style, enhancing player immersion and storytelling.
Junior Character Artist at Distinctive Games
January 1, 2023 - September 5, 2025
Designed and produced characters and prop assets for multiple in-house mobile game titles. Optimized 3D assets for mobile platforms with efficient LOD systems while maintaining high-quality visuals. Adapted to mobile game constraints and delivered quality results.
Zbrush Part-time Lecturer at Teesside University
June 1, 2021 - September 5, 2025
Conducted engaging lectures on industry-standard software and tools for character creation in video games. Instructed undergraduate and master's students in Zbrush and Unreal Engine 4. Developed curriculum bridging academic learning with practical industry applications.
Creature Character Artist Intern at Hob Goblin Studios
December 1, 2019 - September 5, 2025
Worked as an intern creating creature and character assets, gaining practical experience in a professional studio environment.
Creature Artist Intern at Teesside University
September 1, 2020 - September 5, 2025
Conceptualized and created customizable creatures for educational animation purposes. Integrated advanced Unreal Engine 4 materials and shaders to enhance storytelling. Designed creatures and characters for tabletop games and gained hands-on 3D printing experience.

Education

Bachelor of Arts | Computer Games Art at Teesside University
September 1, 2016 - May 1, 2019
Master of Art | Computer Games Art at Teesside University
July 1, 2019 - February 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Manufacturing, Media & Entertainment