I am an experienced 3D Character Artist with over 10 years in the industry, specializing in character creation. I bring a deep understanding of the full production pipeline and thrive in creative, collaborative environments. With a strong foundation in anatomy and design, I craft expressive, stylized characters that support storytelling and emotional appeal. My background includes both game and animation projects. I am eager to grow further in this field and look forward to contributing to innovative projects as part of a dedicated team.

Anna Lukianenko

I am an experienced 3D Character Artist with over 10 years in the industry, specializing in character creation. I bring a deep understanding of the full production pipeline and thrive in creative, collaborative environments. With a strong foundation in anatomy and design, I craft expressive, stylized characters that support storytelling and emotional appeal. My background includes both game and animation projects. I am eager to grow further in this field and look forward to contributing to innovative projects as part of a dedicated team.

Available to hire

I am an experienced 3D Character Artist with over 10 years in the industry, specializing in character creation. I bring a deep understanding of the full production pipeline and thrive in creative, collaborative environments. With a strong foundation in anatomy and design, I craft expressive, stylized characters that support storytelling and emotional appeal.

My background includes both game and animation projects. I am eager to grow further in this field and look forward to contributing to innovative projects as part of a dedicated team.

See more

Language

English
Intermediate
Spanish; Castilian
Beginner
Russian
Fluent

Work Experience

3D Generalist at Moon Active
July 1, 2025 - September 5, 2025
Created expressive 3D characters and arts for marketing campaigns including modeling, shading, lighting, and rendering. Enhanced visual quality by optimizing the production pipeline and integrating AI tools. Collaborated with creative and monetization teams to deliver eye-catching, effective visuals, focusing on artistic appeal and strong visual storytelling.
Senior Character Artist at Playgendary
June 1, 2024 - September 5, 2025
Developed high-quality 3D characters for promotional materials. Responsible for look development, shading, and rendering in collaboration with the art team.
Anatomy Mentor at SculptArt School
May 1, 2024 - September 5, 2025
Mentored students in anatomy and stylized character creation. Led workshops on sculpting and artistic fundamentals.
Lead 3D Artist / Character Artist at Parovoz, Animation Studio
April 1, 2022 - September 5, 2025
Led character modeling on two animated series. Worked closely with the art department on stylization and consistency. Managed asset delivery, pipeline improvements, and quality control.
Character Artist at Antilatency VR/AR
August 1, 2019 - September 5, 2025
Created game-ready characters and props. Developed documentation and contributed to pipeline development.
3D Environment Artist at Wizart Animation Studio
August 1, 2016 - September 5, 2025
Worked on two animated feature films: Sheep & Wolves and Sheep & Wolves: Pig Deal. Modeled stylized environments closely aligned with the visual direction.

Education

Bachelor's degree at Voronezh State University
January 1, 2009 - January 1, 2013
Elementary Art Education, Art Studies at Art School — Voronezh, Russia
January 1, 2011 - January 1, 2015
Courses in Anatomy for Artists at Sculpt Art School
September 1, 2020 - August 1, 2021

Qualifications

Anatomy for Artists (face, portrait, female portrait, plastic anatomy of the human figure)
September 1, 2020 - August 1, 2021

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet