I am a C++ Software Engineer with over three years of professional experience working on high-performance and real-time systems. I have a strong passion for physics engine development and have contributed to open-source projects, including fixes to Godot Engine’s physics system. My professional background includes system-level C++ development at companies such as Vibe and Huawei, where I have honed my skills in debugging, optimization, and scalable software design.
I am enthusiastic about applying my blend of professional expertise and personal experience to create realistic and engaging physics-based gameplay. I have built core physics modules for custom engines and worked on projects involving collision detection, particle dynamics, and fluid simulation, always aiming to enhance performance and user experience.
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