I am a C++ Software Engineer with over three years of professional experience working on high-performance and real-time systems. I have a strong passion for physics engine development and have contributed to open-source projects, including fixes to Godot Engine's physics system. My professional background includes system-level C++ development at companies such as Vibe and Huawei, where I have honed my skills in debugging, optimization, and scalable software design. I am enthusiastic about applying my blend of professional expertise and personal experience to create realistic and engaging physics-based gameplay. I have built core physics modules for custom engines and worked on projects involving collision detection, particle dynamics, and fluid simulation, always aiming to enhance performance and user experience.

Ruoqian Zhang

I am a C++ Software Engineer with over three years of professional experience working on high-performance and real-time systems. I have a strong passion for physics engine development and have contributed to open-source projects, including fixes to Godot Engine's physics system. My professional background includes system-level C++ development at companies such as Vibe and Huawei, where I have honed my skills in debugging, optimization, and scalable software design. I am enthusiastic about applying my blend of professional expertise and personal experience to create realistic and engaging physics-based gameplay. I have built core physics modules for custom engines and worked on projects involving collision detection, particle dynamics, and fluid simulation, always aiming to enhance performance and user experience.

Available to hire

I am a C++ Software Engineer with over three years of professional experience working on high-performance and real-time systems. I have a strong passion for physics engine development and have contributed to open-source projects, including fixes to Godot Engine’s physics system. My professional background includes system-level C++ development at companies such as Vibe and Huawei, where I have honed my skills in debugging, optimization, and scalable software design.

I am enthusiastic about applying my blend of professional expertise and personal experience to create realistic and engaging physics-based gameplay. I have built core physics modules for custom engines and worked on projects involving collision detection, particle dynamics, and fluid simulation, always aiming to enhance performance and user experience.

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Experience Level

Expert
Intermediate

Work Experience

ChromiumOS Engineer at Vibe Inc
July 1, 2025 - September 5, 2025
Led architectural design for device integration with universal control systems including Q-Sys and Crestron, achieving full compatibility across 3 platforms. Launched a Q-Sys plugin with 43 deployments and zero bugs post-release. Developed a C++ HTTP/WebSocket server supporting over 1,000 concurrent sessions with secure authentication. Delivered a Chrome Extension enhancing control of meeting apps, boosting internal adoption by approximately 70%. Designed batch regression and pressure testing that cut manual verification time by 80% and reduced memory leaks by 90%, improving uptime to 99.9% SLA. Collaborated with cross-functional teams to shorten product cycle releases by about 2 weeks.
Embedded Software Engineer at Huawei Datacom
April 1, 2023 - September 5, 2025
Debugged and patched complex AR router OS kernel bugs in C, improving system uptime by 25% and ensuring product stability. Collaborated with network and hardware teams to resolve cross-functional bottlenecks and online bugs, contributing to enhanced product performance.
ChromiumOS Engineer at Vibe Inc
July 1, 2025 - September 5, 2025
Led architectural design for device integration with universal control systems ensuring full compatibility across multiple platforms, including the Vibe APP. Collaborated with third-party vendors to streamline development cycles and significantly reduce feature development costs. Successfully launched the Q-Sys plugin with 43 deployments and zero post-release bugs. Developed a high-concurrency C++ HTTP/WebSocket server with secure authentication and robust session management. Improved plugin release cycles through automation, developed a Chrome Extension to enhance meeting app controls, and implemented batch regression tests that greatly reduced manual verification time. Enhanced system reliability with pressure testing that cut memory leaks and boosted uptime. Worked closely with cross-functional teams to deliver integrated hardware/software solutions, shortening product cycles.
Embedded Software Engineer at Huawei Datacom
April 1, 2023 - September 5, 2025
Debugged and patched complex AR router OS kernel bugs related to network protocols, contributing to a 25% improvement in system uptime and product stability. Collaborated with network and hardware teams to resolve bottlenecks and address online bugs effectively.

Education

BS at University of California, Santa Barbara
August 1, 2017 - June 1, 2021
Bachelor of Science at University of California, Santa Barbara
August 1, 2017 - June 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Telecommunications, Gaming, Computers & Electronics