I am Amin Vanaki, a passionate and experienced 3D artist specializing in character and prop modeling for games, architectural modeling, texturing, and animation. Over the years, I have contributed to various projects across gaming, TV animation, advertising, and short films, refining my skills with a range of software tools including 3ds Max, Maya, ZBrush, Substance Painter, and many others.
My journey started in 2001, and since then, I’ve worked with multiple studios such as WildcatCGTrader, 3dpeople.com, and more. I have a Bachelor of Engineering degree and have been recognized with multiple awards for my realistic 3D portraits and animation work, including accolades from CGsociety and cinema festivals in Tehran.
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