Hi, I'm Shujahat Murtaza, a game development and project management professional based in Jeddah, Saudi Arabia. I lead cross-functional teams through end-to-end game development, shaping architectures, coordinating milestones, and delivering high-quality, engaging multiplayer experiences. I’m passionate about prototyping playful mechanics, refining AI behaviors, and building scalable workflows that help teams ship on time while keeping the experience fun for players. I enjoy crafting core loops, designing progression systems, and supporting proposals, onboarding clients, and post-launch support. My track record spans shooting, simulation, strategy, racing, hyper-casual, and both 2D and 3D experiences across PC and mobile.

Shujahat Murtaza

Hi, I'm Shujahat Murtaza, a game development and project management professional based in Jeddah, Saudi Arabia. I lead cross-functional teams through end-to-end game development, shaping architectures, coordinating milestones, and delivering high-quality, engaging multiplayer experiences. I’m passionate about prototyping playful mechanics, refining AI behaviors, and building scalable workflows that help teams ship on time while keeping the experience fun for players. I enjoy crafting core loops, designing progression systems, and supporting proposals, onboarding clients, and post-launch support. My track record spans shooting, simulation, strategy, racing, hyper-casual, and both 2D and 3D experiences across PC and mobile.

Available to hire

Hi, I’m Shujahat Murtaza, a game development and project management professional based in Jeddah, Saudi Arabia. I lead cross-functional teams through end-to-end game development, shaping architectures, coordinating milestones, and delivering high-quality, engaging multiplayer experiences. I’m passionate about prototyping playful mechanics, refining AI behaviors, and building scalable workflows that help teams ship on time while keeping the experience fun for players.

I enjoy crafting core loops, designing progression systems, and supporting proposals, onboarding clients, and post-launch support. My track record spans shooting, simulation, strategy, racing, hyper-casual, and both 2D and 3D experiences across PC and mobile.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Urdu
Fluent

Work Experience

Project Manager at Axis Loop
July 1, 2024 - September 5, 2025
Defined project scope, goals, deliverables, timelines, and resources; created and maintained project plans (Gantt charts, roadmaps, sprint schedules); aligned schedules across design, development, QA, art, audio, and publishing teams. Assigned tasks based on capacity and skills; monitored progress and adjusted timelines or resources as needed. Identified potential project risks and bottlenecks early. Coordinated with QA for bug tracking, testing cycles, and build verifications. Monitored project budgets; coordinated with finance, outsourcing partners, or vendors; tracked licenses and hardware needs. Created progress reports, risk assessments, and milestone reviews. Implemented core features like API data fetching, asset bundles, AI, Unity services, lobby, relay, Firebase. Accomplished networking module using Mirror networking. Developed an elegant Lobby and matchmaking system.
Project Manager at Mizo Studio
September 1, 2022 - September 5, 2025
Reviewed and refined workflows for efficiency. Promoted innovation and new ideas within the team. Ensured compliance with policies, standards, and best practices. Handled escalated customer complaints or inquiries. Participated in code reviews and technical architecture discussions. Drove performance against quotas or targets. Worked on game improvements to AAA quality and fixes for multiplayer features using Mirror networking.
Team Lead at Gaminators Group
April 1, 2021 - September 5, 2025
Supervised, supported, and motivated the team to meet performance goals. Recognized achievements and addressed underperformance. Assigned tasks and managed workloads based on priorities and strengths. Ensured projects and daily operations were completed on time. Tracked KPIs and team performance data. Acted as the primary link between the team and upper management. Worked on sniper shooting games, FPS and TPS projects, and drove learning and implementation.
Senior Software Engineer | Team Lead at Game Entity
April 1, 2020 - September 5, 2025
Facilitated effective communication between team members and management. Helped resolve conflicts and challenges within the team. Assisted in decision-making for daily operations. Prepared reports, documentation, and status updates. Managed project development for FPS/TPS shooting games; improved player controller features with multiple weapons and grenade attacks; enhanced effects and sounds.
Senior Game Developer | Assistant Team Lead at Game District
December 1, 2019 - September 5, 2025
Assisted the team lead in supervising daily operations. Helped onboard, train, and mentor new or junior team members. Tracked and reported progress on team goals and KPIs. Worked on 50+ games across genres, including shooting, simulation, and AR; Android and iOS deployment.
Game Developer (Intern) at CodeMatics
June 1, 2017 - September 5, 2025
Learned 2D platformer game development, basic Unity logic, Facebook sign-in, sign-up, and simple leaderboard implementation.
Game Developer at Haxon Studios
December 1, 2017 - September 5, 2025
Ported games to the iOS store; added iOS framework in Xcode; built for the Apple App Store. Integrated ads and services for iOS.
Project Manager at Axis Loop
July 1, 2024 - September 5, 2025
Defined project scope, goals, deliverables, timelines, and resources. Created and maintained detailed project plans (Gantt charts, roadmaps, sprint schedules). Aligned schedules across design, development, QA, art, audio, and publishing teams. Assigned tasks based on team capacity and skills. Monitored task progress and adjusted timelines or resources as needed. Identified potential project risks and bottlenecks early. Coordinated with QA teams for bug tracking, testing cycles, and build verifications. Monitored and managed project budgets. Coordinated with finance, outsourcing partners, or vendors. Tracked licenses, hardware needs, and contract resources. Created progress reports, risk assessments, and milestone reviews. Implemented core features like APIs data fetching, asset bundles, AI, Unity services, lobby, relay, Firebase. Accomplished networking module using Mirror networking. Developed elegant Lobby and matchmaking system.
Project Manager at Mizo Studio
September 1, 2022 - September 5, 2025
Reviewed and refined workflows for efficiency. Promoted innovation and new ideas within the team. Ensured compliance with policies, standards, and best practices. Handled escalated customer complaints or inquiries. Participated in code reviews or technical architecture discussions. Drove performance against quotas or targets. Worked on improvements to make multiplayer games AAA-quality and fixes for project and learning and implementation for multiplayer Mirror networking.
Team Lead at Gaminators Group
April 1, 2021 - September 5, 2025
Supervised, supported, and motivated the team to meet performance goals. Recognized achievements and addressed underperformance. Assigned tasks and managed workloads based on priorities and strengths. Ensured projects and daily operations were completed on time. Tracked KPIs, metrics, and team performance data. Acted as the primary link between the team and upper management. Worked on sniper shooting games, FPS and TPS shooting games. Managed the team and enhanced learning and implementation.
Senior Software Engineer | Team Lead at Game Entity
April 1, 2020 - September 5, 2025
Facilitated effective communication between team members and management. Helped resolve conflicts or challenges within the team. Assisted in decision-making for daily operations. Prepared or assisted with reports, documentation, and status updates. Managed project development for FPS and TPS shooting games. Improved player controller features with multiple weapons and grenade attacks; effects and sounds.
Senior Game Developer | Assistant Team Lead at Game District
December 1, 2019 - September 5, 2025
Assisted the team lead in supervising daily operations. Helped onboard, train, and mentor new or junior team members. Tracked and reported progress on team goals and KPIs. Worked on 50+ games across simulation, shooting, and more; experience spanning Android and iOS. Improved capabilities and contributed to game development for various genres.
Game Developer at Haxon Studios
December 1, 2017 - September 5, 2025
Ported games to the iOS store. Added the framework in Xcode, built for the Apple Store. Integrated ads and services for iOS.
Game Developer Intern at CodeMatics
June 1, 2017 - September 5, 2025
Learned 2D platformer development, Unity basics, Facebook sign-in, sign-up, and leaderboard concepts.
Project Manager at Axis Loop
July 1, 2024 - September 5, 2025
Defined project scope, goals, deliverables, timelines, and resources; created and maintained detailed project plans (Gantt charts, roadmaps, sprint schedules); aligned schedules across design, development, QA, art, audio, and publishing; assigned tasks based on capacity and skills; monitored progress and adjusted timelines; identified risks and bottlenecks early. Coordinated QA bug tracking, testing cycles, and build verifications; managed project budgets; tracked licenses, hardware needs, and contract resources. Developed core features including API data fetching, asset bundles, AI, Unity services, lobby, relay, and Firebase; implemented Mirror networking and built an elegant lobby and matchmaking system.
Project Manager at Mizo Studio
September 1, 2022 - September 5, 2025
Reviewed and refined workflows for efficiency; promoted innovation; ensured policy compliance with standards and best practices. Handled escalated customer inquiries; participated in code reviews and technical discussions; drove performance against quotas and targets. Contributed to multiplayer game improvements and fixes, including learning and implementing Mirror networking.
Team Lead at Gaminators Group
April 1, 2021 - September 5, 2025
Supervised and motivated the team to meet performance goals; recognized achievements and addressed underperformance. Assigned tasks, managed workloads, and tracked KPIs; acted as primary liaison between the team and upper management. Ensured daily operations and projects were completed on time; contributed to sniper shooting games, FPS and TPS development.
Senior Software Engineer | Team Lead at Game Entity
April 1, 2020 - September 5, 2025
Facilitated effective team communication and conflict resolution; supported daily operations and decision-making; prepared reports and documentation. Managed FPS/TPS shooting game development; improved player controller features with multiple weapons and grenade attacks; refined effects and sounds.
Senior Game Developer | Assistant Team Lead at Game District
December 1, 2019 - September 5, 2025
Assisted team lead in supervising daily operations; onboarded and mentored new or junior team members; tracked progress against goals and KPIs. Worked on 50+ games across Android and iOS, including shooting and simulation titles; contributed to capability improvements and timely delivery.
Game Developer at Haxon Studios
December 1, 2017 - September 5, 2025
Ported games to the iOS App Store; added iOS framework integration in Xcode; built for the Apple Store; integrated ads and services for iOS.
Game Developer Intern at CodeMatics
June 1, 2017 - September 5, 2025
Learned 2D platformer development, Unity basics, Facebook sign-in/sign-up flows, and basic leaderboard integration.
Game Architecture Developer / Project Manager at Axis Loop Games - Lahore, Punjab
October 1, 2022 - Present
Managed the Unity team as a project manager, designed game architecture for multiple titles, led core feature development, and delegated tasks to ensure project deadlines. Implemented APIs data fetching, asset bundles, game AI, Unity services, and multiplayer components including lobby and relay. Integrated Firebase and engineered a robust lobby and matchmaking system; built the core gameplay loop and prototyped features for scalable implementations.
Senior Unity Developer | Project Manager at Mizo Studio - Lahore, Punjab
September 30, 2022 - October 16, 2025
Led improvements to AA–quality features, fixed project issues, and implemented multiplayer Mirror networking. Enhanced game quality through bug fixes in core logic, and developed diverse customization for characters and vehicles. Added new modes, battle mechanics, AI enemies, and special powers; integrated in-app advertisements and analytics; improved game stats and session times to drive engagement.
Senior Software Engineer | Team Lead at Gaminators Group - Lahore, Punjab
April 30, 2021 - October 16, 2025
Managed a team on sniper shooting FPS/TPS projects, drove feature development, and facilitated learning and onboarding. Improved gameplay systems, weapon handling, and overall game quality through iterative enhancements and collaboration with design and QA teams.
Senior Software Engineer | Project Manager at Game Entity - Lahore, Punjab
April 30, 2020 - October 16, 2025
Led FPS/TPS shooting game development, implementing attack/defense AI for enemies, level design, and visual effects. Enhanced player controller features with multiple weapons and grenade attacks, while coordinating project milestones and team efforts.
Graphic And Web Development at Connected Pakistan - Abbottabad, KPK
December 31, 2019 - October 16, 2025
Handled graphic and web development tasks for internal projects, contributing UI visuals and web assets to support product launches and marketing efforts.
Senior Game Developer | Assistant Team Lead at Game District - Lahore, Punjab
December 31, 2019 - October 16, 2025
Contributed to a large portfolio of fast-paced games across genres, focusing on simulation, shooting, hyper-casual projects, and mobile platforms; assisted in team leadership and project coordination to deliver quality products.
Game Developer at Haxon Studios - Lahore, Punjab
December 31, 2017 - October 16, 2025
Ported games to iOS, integrated iOS frameworks and services, and implemented ads for the iOS platform. Worked on train simulation logic and open-world game features.
Game Developer Intern at CodeMatics - Abbottabad, KPK
June 30, 2017 - October 16, 2025
Gained foundational experience in 2D platformer development, Unity basics, Facebook sign-in, sign-up flows, and initial leaderboard concepts.

Education

Bachelor's in Computer Science at Hazara University
July 1, 2012 - July 1, 2016
Bachelors in Computer Science at Hazara University
July 1, 2012 - July 1, 2016
Bachelor of Computer Science at Hazara University
July 1, 2012 - July 1, 2016
Bachelor of Science in Computer Science at Hazara University
July 1, 2012 - July 1, 2016

Qualifications

Health and Safety Management Training NEBOSH (Udemy)
January 11, 2030 - September 5, 2025
Project Management
January 11, 2030 - September 5, 2025
Freelancing Graphic Design and Web Development
January 11, 2030 - September 5, 2025
Game Development
January 11, 2030 - September 5, 2025
Health and Safety Management Training (NEBOSH)
January 11, 2030 - September 5, 2025
Project Management
January 11, 2030 - September 5, 2025
Freelancing
January 11, 2030 - September 5, 2025
Graphic Design and Web Development
January 11, 2030 - September 5, 2025
Game Development
January 11, 2030 - September 5, 2025
AWS Server Management
May 1, 2016 - July 1, 2016

Industry Experience

Gaming, Software & Internet, Professional Services, Education, Media & Entertainment