As a technically creative 3D Generalist, I combine artistic vision with technical expertise to deliver compelling digital experiences. My strengths lie in the complete character and props creation pipeline—from concept to sculpting, texturing, and rigging—with particular attention to optimization for real-time environments.
I leverage my deep understanding of Unreal Engine for world-building, shader development, and lighting to deliver visually striking experiences. I have collaborated with studios across Europe and North America, delivering high-quality 3D models optimized for various platforms and engines while adapting to different art styles and technical requirements.
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