Hi! I’m Ahmed Mostafa Ahmed, a Unity developer focused on 2D/3D and XR experiences. I enjoy turning ideas into immersive, interactive apps and games, with a strong knack for problem solving, animation, and user-centric design. I’m proficient in C# and C++, and I love collaborating with cross-functional teams to deliver educational, medical, and entertainment applications. I thrive on practical optimization, shaders, physics-based interactions, and creating polished experiences across 2D, 3D, and VR/AR.

Ahmed Mostafa Ahmed

Hi! I’m Ahmed Mostafa Ahmed, a Unity developer focused on 2D/3D and XR experiences. I enjoy turning ideas into immersive, interactive apps and games, with a strong knack for problem solving, animation, and user-centric design. I’m proficient in C# and C++, and I love collaborating with cross-functional teams to deliver educational, medical, and entertainment applications. I thrive on practical optimization, shaders, physics-based interactions, and creating polished experiences across 2D, 3D, and VR/AR.

Available to hire

Hi! I’m Ahmed Mostafa Ahmed, a Unity developer focused on 2D/3D and XR experiences. I enjoy turning ideas into immersive, interactive apps and games, with a strong knack for problem solving, animation, and user-centric design.

I’m proficient in C# and C++, and I love collaborating with cross-functional teams to deliver educational, medical, and entertainment applications. I thrive on practical optimization, shaders, physics-based interactions, and creating polished experiences across 2D, 3D, and VR/AR.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Advanced

Work Experience

VR Neck Rehab at Independent Projects
December 31, 2025 - September 25, 2025
VR application for physical therapy targeting neck rehabilitation exercises using Unity and C#. Designed interaction mechanics based on raycasting and eye gaze, eliminating the need for hand-held controllers. Implemented gaze-based target selection to guide patients through therapeutic exercises. Focused on healthcare usability with simple, hands-free interaction.
VR Endless Runner for Neck Therapy at Independent Projects
July 1, 2025 - Present
VR endless runner prototype for neck therapy using Unity and C#. Implemented head-movement control to drive the gameplay and gaze-based interactions to encourage therapy.
VR School – Educational Subjects Simulation at Independent Projects
June 1, 2025 - September 25, 2025
Developed a VR school simulation covering Mathematics, Biology, Chemistry, Physics, and History using Unity and C#, featuring interactive 3D environments and immersive storytelling to aid learning.
Freelance Game Developer at Independent Projects
December 31, 2024 - September 25, 2025
Space Shooter Game: a 2D space shooter built in Unity; implemented enemy AI, shooting mechanics, power-ups, and scoring.
Freelance Game Developer at Independent Projects
December 31, 2024 - September 25, 2025
Dino Runner: a 2D endless runner game inspired by Google's offline Dino game. Implemented obstacle spawning, scoring, and increasing difficulty. Designed animations and a simple UI for engaging user experience using Unity and C#.
Unity Developer at One Click
August 1, 2024 - Present
Developed VR, AR applications using Unity and C#, enhancing interactivity and user experience. Designed and implemented gameplay mechanics, animations, and physics-based interactions for multiple projects. Collaborated with cross-functional teams and integrated networking features using Photon PUN and Fusion, while optimizing performance across 2D, 3D, and XR platforms.
Unity Developer at One Click
August 1, 2024 - Present
Developed VR and AR applications using Unity and C#. Enhanced interactivity and user experience; designed and implemented gameplay mechanics, animations, and physics-based interactions for multiple projects. Integrated multiplayer networking using Photon PUN and Fusion; optimized performance and debugging across 2D, 3D, and XR apps to ensure smooth deployment. Collaborated with cross-functional teams to deliver educational, medical, and entertainment applications.
Unity Developer at One Click
August 1, 2024 - Present
Developed VR, AR applications using Unity and C#, enhancing interactivity and user experience. Designed and implemented gameplay mechanics, animations, and physics-based interactions for various projects. Integrated Photon PUN and Fusion networking for multiplayer features. Optimized performance and debugging across 2D, 3D, and XR apps. Collaborated with cross-functional teams to deliver educational, medical, and entertainment applications.
Unity Developer at One Click
August 1, 2024 - Present
Developed VR, AR applications using Unity and C#, enhanced interactivity and user experience. Designed and implemented gameplay mechanics, animations, and physics-based interactions for various projects. Worked with Photon PUN and Fusion to integrate multiplayer networking features. Optimized performance and debugging across 2D, 3D, and XR applications to ensure smooth deployment. Collaborated with cross-functional teams to deliver educational, medical, and entertainment applications.
ACM Training / Competitive Programming at Thebes Academy
December 31, 2020 - September 7, 2025
Practiced competitive programming and problem-solving using C++ and other languages on platforms similar to Codeforces; gained strong skills in algorithms, data structures, and analytical thinking through ACM training and contests.

Education

Bachelor's degree in Computer Science, specializing in Artificial Intelligence at Thebes Academy
September 1, 2018 - May 1, 2022
Bachelor's degree in Computer Science, specializing in Artificial Intelligence at Thebes Academy
September 1, 2018 - May 1, 2022
Bachelor's degree in Computer Science, specializing in Artificial Intelligence at Thebes Academy
September 1, 2018 - May 1, 2022
Bachelor's degree in Computer Science, specializing in Artificial Intelligence at Thebes Academy
September 1, 2018 - May 1, 2022

Qualifications

Flutter App Development training (RMS)
January 11, 2030 - September 7, 2025
Certification of completion of Flutter App Development (RMS)
January 11, 2030 - September 7, 2025
Flutter App Development (RMS)
January 11, 2030 - September 25, 2025
Flutter App Development Certification
January 11, 2030 - September 25, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Healthcare