Hi, I'm Museeb Ahmad, an innovative game developer with over four years of experience in hyper-casual, simulation, shooting, and betting games. I specialize in 2D and 3D animation, C#, JavaScript, and JSON, and I have a proven track record of guiding internship programs and delivering dynamic, high-quality game projects. I'm passionate about blending technical excellence with creative design to push the boundaries of mobile gaming. I enjoy collaborating with designers, artists, and testers to create cohesive visual identities and engaging player experiences. I'm seeking opportunities to apply my creative expertise and leadership to drive cutting-edge game development and mentor the next generation of developers.

Museeb Ahmad

Hi, I'm Museeb Ahmad, an innovative game developer with over four years of experience in hyper-casual, simulation, shooting, and betting games. I specialize in 2D and 3D animation, C#, JavaScript, and JSON, and I have a proven track record of guiding internship programs and delivering dynamic, high-quality game projects. I'm passionate about blending technical excellence with creative design to push the boundaries of mobile gaming. I enjoy collaborating with designers, artists, and testers to create cohesive visual identities and engaging player experiences. I'm seeking opportunities to apply my creative expertise and leadership to drive cutting-edge game development and mentor the next generation of developers.

Available to hire

Hi, I’m Museeb Ahmad, an innovative game developer with over four years of experience in hyper-casual, simulation, shooting, and betting games. I specialize in 2D and 3D animation, C#, JavaScript, and JSON, and I have a proven track record of guiding internship programs and delivering dynamic, high-quality game projects. I’m passionate about blending technical excellence with creative design to push the boundaries of mobile gaming.

I enjoy collaborating with designers, artists, and testers to create cohesive visual identities and engaging player experiences. I’m seeking opportunities to apply my creative expertise and leadership to drive cutting-edge game development and mentor the next generation of developers.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Urdu
Fluent
English
Fluent

Work Experience

Team Lead Unity Developer at PHANTOMHUBGAME STUDIO
October 1, 2024 - Present
Leading a team of Unity developers to deliver high-quality mobile games across hyper-casual, simulation, and multiplayer genres. Managed task distribution, code reviews, and development cycles using Agile methodologies. Integrated monetization (AdMob, AppLovin, Unity Ads) and analytics (Firebase). Collaborated with UI/UX designers, artists, and testers to refine player experience and maintain design consistency. Notable projects included Battle Drift (real-time multiplayer racing with in-app purchases and real-time leaderboard) and Puzzle Chef (hybrid casual cooking game). Built editor tools for level design, player behavior analytics, and automated testing within Unity.
Team Lead Unity Developer at PHANTOMHUBGAME STUDIO
October 1, 2024 - Present
Leading a team of Unity developers to deliver high-quality mobile games across hyper-casual, simulation, and multiplayer. Managed task distribution, code reviews, Agile development cycles, and mentorship. Integrated monetization (AdMob, Unity Ads, AppLovin) and analytics (Firebase); collaborated with UI/UX, artists, and testers to ensure design consistency. Notable projects include Battle Drift and Puzzle Chef; built editor tools for level design and automated testing.
Team Lead Unity Developer at PhantomHubGame Studio
October 1, 2024 - Present
Led a team of Unity developers to deliver high-quality mobile games across hyper-casual, simulation, and multiplayer. Managed task distribution, code reviews, and Agile development cycles. Implemented monetization integrations (AdMob, AppLovin, Unity Ads) and analytics (Firebase). Coordinated with UI/UX designers, artists, and testers to ensure cohesive player experiences. Notable projects include Battle Drift (real-time multiplayer racing) and Puzzle Chef (time management and match-3). Built editor tools for level design, player behavior analytics, and automated testing.
Team Lead Unity Developer at PHANTOMHUB GAME STUDIO
October 1, 2024 - Present
Leading a team of Unity developers to deliver high-quality mobile games across hyper-casual, simulation, and multiplayer genres. Managed task distribution, code reviews, and development cycles using Agile methodologies. Integrated monetization (AdMob, AppLovin, Unity Ads) and analytics tools (Firebase); collaborated with UI/UX designers, artists, and testers to refine player experience and maintain design consistency. Notable projects include 'Battle Drift' (real-time multiplayer racing with IAP and real-time leaderboard) and 'Puzzle Chef' (hybrid casual cooking game). Built in-house editor tools for level design, player behavior analytics, and automated testing.
Team Lead Unity Developer at PHANTOMHUBGAME STUDIO
October 1, 2024 - Present
Leading a team of Unity developers to deliver high-quality mobile games (hyper-casual, simulation, multiplayer). Managed task distribution, code reviews, and Agile development cycles. Integrated monetization and analytics, collaborated with UI/UX designers, artists, and testers to refine player experience. Notable projects include Battle Drift and Puzzle Chef; built editor tools for level design, player behavior analytics, and automated testing.
Team Lead Unity Developer at PhantomHub Game Studio
October 1, 2024 - Present
Leading a team of Unity developers to deliver high-quality mobile games across hyper-casual, simulation, and multiplayer genres. Managing task distribution, code reviews, and Agile development cycles. Mentoring juniors and interns, conducting performance reviews, and guiding project-specific tasks. Integrated monetization (AdMob, AppLovin, Unity Ads) and analytics (Firebase) while collaborating with UI/UX designers, artists, and testers to maintain a cohesive player experience and design consistency. Notable projects include 'Battle Drift' (real-time multiplayer racing with IAP and live leaderboards) and 'Puzzle Chef' (hybrid cooking game with time management and match-3 mechanics). Built in-house tools for level design, player behavior analytics, and automated testing.
Sr.Unity Developer at MOBASO GAME STUDIO
September 30, 2024 - October 7, 2025
Designed and developed features for an online tournament platform; built and maintained complex game logic, AI behaviors, and physics engines; ensured accurate representation of real-world environments and gameplay mechanics.
Sr. Unity Developer at MOBASO GAME STUDIO
September 30, 2024 - October 7, 2025
Designed and developed features for an online tournament platform; built complex gamelogic, AI behaviors, and physics engines; Led Internship Program as Senior Developer and mentored junior developers to deliver project milestones. Implemented performance optimizations for online play.
Sr. Unity Developer at Mobaso Game Studio
September 30, 2024 - September 13, 2025
Designed and maintained online tournament platform features, built complex game logic, AI behaviors, and physics engines; ensured accurate representation of real-world environments and gameplay mechanics. Optimized performance and reliability for online play. Led development on multiple projects and collaborated with cross-functional teams.
Sr. Unity Developer at MOBASO GAME STUDIO
September 30, 2024 - September 9, 2025
Designed and developed features for an online tournament platform. Built and maintained complex game logic, AI behaviors, and physics engines; ensured accurate representation of real-world environments. Worked on projects World Winner, Senet, and GO4; led internship program as Senior Developer, mentoring junior developers and guiding project tasks; improved performance and stability of online gameplay.
Sr.Unity Developer at MOBASO GAME STUDIO
September 30, 2024 - September 8, 2025
Designed and developed features for an online tournament platform; built complex game logic, AI behaviors, and physics engines; ensured accurate representation of real-world environments and gameplay mechanics. Led internship program as Senior Developer and contributed to projects like World Winner, Senet, and GO4.
Sr. Unity Developer at Mobaso Game Studio
September 30, 2024 - September 8, 2025
Designed and developed features for an online tournament platform; built and maintained complex game logic, AI behaviors, and physics engines to deliver reliable online multiplayer experiences. Ensured accurate representation of real-world environments and gameplay mechanics. Optimized performance-critical features to improve online gaming experience and scalability. Led internship programs and mentored junior developers, fostering collaboration and continuous learning.
Unity Developer at AQUA GAME
February 28, 2023 - October 7, 2025
Developed engaging hyper-casual games for mobile platforms using Unity and C#. Designed and implemented game mechanics, levels, and user interfaces to create a seamless gaming experience. Worked on optimizing game performance for smooth gameplay and low latency. Built hybrid casual games blending puzzle, strategy, and simulation elements; implemented mechanics and UI to engage players. Simulations included realistic environments with physics and AI integration.
Unity Developer at AQUA GAME
February 28, 2023 - October 7, 2025
Developed engaging hyper-casual games for mobile using Unity and C#. Designed and implemented game mechanics, levels, and UI; optimized performance and reduced latency. Built hybrid casual games blending puzzle, strategy, and simulation; integrated features such as leaderboards and social sharing; collaborated with cross-functional teams.
Unity Developer at Aqua Game
February 28, 2023 - September 13, 2025
Developed engaging hyper-casual games and hybrid casual titles using Unity and C#. Designed and implemented game mechanics, levels, and user interfaces to create a seamless gaming experience. Optimized performance to ensure smooth gameplay and low latency. Implemented features such as leaderboards, achievements, and social sharing; integrated simulation and puzzle elements; collaborated with designers and artists to maintain cohesive visuals.
Unity Developer at AQUA GAME
February 28, 2023 - September 9, 2025
Developed engaging hyper-casual games for mobile platforms using Unity and C#. Designed and implemented game mechanics, levels, and user interfaces to create a seamless gaming experience. Worked on optimizing performance for smooth gameplay and low latency. Created hybrid casual games blending puzzle, strategy, and simulation elements; integrated features like leaderboards, achievements, and social sharing.
Unity Developer at Aqua Game
February 28, 2023 - September 8, 2025
Developed engaging hyper-casual and hybrid casual games for mobile platforms using Unity and C#. Implemented game mechanics, levels, and user interfaces, optimized performance for smooth gameplay and low latency, and integrated features such as leaderboards, achievements, and social sharing.
Unity Developer at Aqua Game
February 28, 2023 - September 8, 2025
Developed engaging hyper-casual games for mobile platforms using Unity and C#. Designed and implemented game mechanics, levels, and user interfaces to create a seamless gaming experience. Optimized performance to ensure smooth gameplay and low latency. Built hybrid casual experiences blending puzzle, strategy, and simulation elements, with features such as leaderboards and social sharing. Implemented simulation components with physics and AI as needed.
Unity Developer at GAME ENTITY
February 28, 2022 - October 7, 2025
Developed engaging hyper-casual mobile games; designed game mechanics, levels, and UI for seamless gameplay; optimized performance for smooth gameplay and low latency. Collaborated with designers and artists to maintain a cohesive visual identity. Executed hybrid casual titles blending puzzle, strategy, and simulation; implemented features like leaderboards, achievements, and social sharing.
Unity Developer at GAME ENTITY
February 28, 2022 - October 7, 2025
Developed hyper-casual mobile games, designed mechanics, levels, and UI; optimized performance for smooth gameplay and low latency. Worked on hybrid casual games blending puzzle, strategy, and simulation; implemented leaderboards, achievements, and social sharing; collaborated with designers and artists to maintain cohesive visual identity.
Unity Developer at Game Entity
February 28, 2022 - September 13, 2025
Developed engaging hyper-casual games for mobile platforms. Designed game mechanics, levels, and UI for seamless gameplay. Optimized performance for smooth gameplay and low latency. Contributed to hybrid casual, simulation, and shooting game projects by implementing features such as leaderboards, achievements, and social sharing. Collaborated with designers and artists to establish a cohesive visual identity.
Unity Developer at GAME ENTITY
February 28, 2022 - September 9, 2025
Developed engaging hyper-casual mobile games, designed game mechanics, levels, and UI for seamless gameplay. Optimized performance for smooth gameplay with low latency. Contributed to hybrid casual titles blending puzzle, strategy, and simulation; implemented leaderboards, achievements, and social sharing. Collaborated with designers and artists to maintain cohesive visual identity.
Unity Developer at Game Entity
February 28, 2022 - September 8, 2025
Developed engaging hyper-casual games for mobile platforms, designed core mechanics, levels and UI, and optimized performance for smooth gameplay. Collaborated with designers and artists to establish a cohesive visual identity across Hyper-Casual, Hybrid Casual, Simulation, and Shooting projects.
Unity Developer at Game Entity
February 28, 2022 - September 8, 2025
Developed engaging hyper-casual mobile games in Unity, covering hyper-casual, hybrid casual, simulation, and shooting genres. Designed game mechanics, levels, and UI to ensure seamless gameplay; optimized performance for smooth play and low latency. Implemented features like leaderboards, achievements, and social sharing; collaborated with designers and artists to establish a cohesive visual identity. Integrated physics, animation systems, and AI behaviors to support realistic environments and dynamic gameplay.

Education

Bachelor's of Software Engineering at Superior University, Lahore
June 11, 2016 - August 16, 2020
Bachelor's of Software Engineering at Superior University, Lahore
June 11, 2016 - August 16, 2020
Bachelor's of Software Engineering at Superior University, Lahore
June 11, 2016 - August 16, 2020
Bachelor's of Software Engineering at Superior University, Lahore
June 11, 2016 - August 16, 2020
Bachelor's of Software Engineering at Superior University, Lahore
June 11, 2016 - August 16, 2020
Bachelor's of Software Engineering at Superior University, Lahore
June 11, 2016 - August 16, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet