I’m a freelance game developer and educator with a passion for building immersive experiences. I design gameplay systems, prototype features, and optimize performance for Unity and Unreal projects, collaborating across international teams and mentoring learners along the way. Based in Cannes, I enjoy turning ideas into polished game moments and sharing practical techniques from live ops to robust code practices.
I thrive on challenging problems, love coordinating cross-functional teams, and continuously learn new tools to elevate gameplay, visuals, and player engagement. When I’m not coding, I enjoy teaching, prototyping, and refining workflows to help others ship high-quality interactive experiences.
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