I'm SameekshA Bhatia, a product and industrial designer specializing in toys, kids' crafts, and immersive experiences. I love turning playful ideas into production-ready solutions, combining 3D modeling, prototyping, and hands-on fabrication to deliver tangible, commercially viable products. I’ve collaborated with factories in China and led cross-functional teams to optimize cost and accelerate time-to-market, from concept through final production. With a SCAD BFA in Industrial Design and experience across global brands (Creative Kids, Hexbug, Godrej Future Factory, Havi.Co), I design for usability, manufacturability, and delight. I’m proficient in Blender, Rhino, Photoshop, Illustrator, and other design tools, and I enjoy mentoring, volunteering, and exploring theme parks and entertainment-driven design. I’m excited to keep creating joyful products and immersive experiences for kids and families.

Sameeksha Bhatia

I'm SameekshA Bhatia, a product and industrial designer specializing in toys, kids' crafts, and immersive experiences. I love turning playful ideas into production-ready solutions, combining 3D modeling, prototyping, and hands-on fabrication to deliver tangible, commercially viable products. I’ve collaborated with factories in China and led cross-functional teams to optimize cost and accelerate time-to-market, from concept through final production. With a SCAD BFA in Industrial Design and experience across global brands (Creative Kids, Hexbug, Godrej Future Factory, Havi.Co), I design for usability, manufacturability, and delight. I’m proficient in Blender, Rhino, Photoshop, Illustrator, and other design tools, and I enjoy mentoring, volunteering, and exploring theme parks and entertainment-driven design. I’m excited to keep creating joyful products and immersive experiences for kids and families.

Available to hire

I’m SameekshA Bhatia, a product and industrial designer specializing in toys, kids’ crafts, and immersive experiences. I love turning playful ideas into production-ready solutions, combining 3D modeling, prototyping, and hands-on fabrication to deliver tangible, commercially viable products. I’ve collaborated with factories in China and led cross-functional teams to optimize cost and accelerate time-to-market, from concept through final production.

With a SCAD BFA in Industrial Design and experience across global brands (Creative Kids, Hexbug, Godrej Future Factory, Havi.Co), I design for usability, manufacturability, and delight. I’m proficient in Blender, Rhino, Photoshop, Illustrator, and other design tools, and I enjoy mentoring, volunteering, and exploring theme parks and entertainment-driven design. I’m excited to keep creating joyful products and immersive experiences for kids and families.

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Language

English
Fluent
Hindi
Fluent

Work Experience

Experience Designer (Project Work) at Kingdom Toys
January 1, 2025 - Present
Designed immersive Batcave experience from concept to client-ready 3D renders. Utilized Photoshop, Rhino, and Blender for concept visualization and final presentation. Developed interactive playground equipment for children, combining thematic design with 3D modeling and digital prototyping tools.
Industrial Designer at Godrej Future Factory
January 1, 2023 - Present
Led a prototyping team in creating innovative technology that helped our clients increase sales by 30%. Developed proficiency in various AI tools, improving client pitch presentation turnaround time by 50%. Gained 200+ hours of hands-on experience with Blender, creating 20+ renders and assets for 5 projects. Hands-on manufacturing experience with metals and plastics while creating 4-8 ultra realistic prototypes in 1 year.
Product Developer (Project Work) at Havi.Co
January 1, 2023 - Present
Designed a DIY Basket Bot – Build a Wooden Robot Toy for children aged 5-8 years that entered production in 2024, now available on the market. Conceptualized a play model to enhance engagement with Havi products, aiming to increase playtime by 20%. Provided actionable insights through user testing to ensure intuitive and engaging product experience.
Associate Product Developer at Creative Kids
January 1, 2022 - Present
Managed five brand lines, introducing new products and optimizing legacy models to boost financial performance by 20%. Led end-to-end development of a new girls’ craft line, designing and producing 20+ unique products within 6 months, meeting deadlines and budgets. Created production-ready 3D models for 2-4 products, ensuring seamless manufacturing and reducing prototype revisions by 60%.
Industrial Designer (Project Work) at Guidecraft
January 1, 2022 - Present
Conducted comprehensive research and conceptualized designs for two innovative products, exploring creative solutions aligned with user needs and market trends. Developed detailed concept sketches and initial 3D models to visualize design intent, laying groundwork for potential future development.
Industrial Designer (Intern) at Hexbug
January 1, 2021 - Present
Designed and hand-rendered 100+ toy concept drawings for 6 products, focusing on manufacturability for injection molding. Collaborated with engineers to develop 4 characters for Hexbug’s Junkbots series from concept to in-house 3D printed prototype, within 1 month, ensuring brand alignment.
Talents Program Coordinator at The Big Break Foundation
January 1, 2025 - Present
Volunteer role focusing on expanding outreach strategy by mapping organizations that support diverse early-career talent, laying groundwork for upcoming Talent Programs.
NextGen Committee Member at Themed Entertainment Association (TEA)
January 1, 2025 - Present
Facilitate connections between students, young professionals, and seasoned industry experts, ensuring an inclusive, supportive entry into themed entertainment.
Experience Designer (Project Work) at Kingdom Toys
January 1, 2025 - Present
Designed immersive Batcave experience from concept to client-ready 3D renders; utilized Photoshop, Rhino, and Blender for visualization; developed interactive playground equipment for children using 3D modeling and digital prototyping tools.
Industrial Designer at Godrej Future Factory
January 1, 2023 - Present
Led a prototyping team; created innovative technology that helped clients increase sales by 30%; developed proficiency in AI tools, improving client pitch turnaround time by 50%; gained 200+ hours of hands-on Blender work with 20+ renders and assets; produced 4-8 ultra-realistic prototypes in 1 year.
Product Developer (Project Work) at Havi.Co
January 1, 2023 - Present
Designed a DIY Basket Bot – Build a Wooden Robot Toy for children aged 5-8 that entered production in 2024; explored a play model to enhance engagement with Havi products; provided user-testing insights to ensure intuitive use.
Associate Product Developer at Creative Kids
January 1, 2022 - Present
Managed five brand lines, introduced new products, and optimized legacy models to boost financial performance by 20%. Led end-to-end development of a girls’ craft line, designing 20+ products within 6 months; produced production-ready 3D models for 2-4 products, reducing prototype revisions by 60%.
Industrial Designer (Project Work) at Guidecraft
January 1, 2022 - Present
Conducted comprehensive research and conceptualized designs for two innovative products; created detailed concept sketches and initial 3D models to visualize intent; laid groundwork for potential future development.
Industrial Designer (Intern) at Hexbug
January 1, 2021 - Present
Designed and hand-rendered 100+ toy concept drawings for 6 products; collaborated with engineers to develop 4 characters for Hexbug’s Junkbots series; produced in-house 3D printed prototypes within 1 month; ensured brand alignment.
Experience Designer (Project Work) at Kingdom Toys
January 1, 2025 - Present
Designed immersive Basket Bot – Build a Wooden Robot Toy for children aged 5-8; product entered production in 2024 and is now on the market. Created production-ready 3D renders using Photoshop, Rhino, and Blender for concept visualization and final presentations; developed interactive playground equipment combining thematic design with 3D modeling and digital prototyping tools.
Industrial Designer at Godrej Future Factory
January 1, 2023 - Present
Led a prototyping team in creating innovative technology that helped clients increase sales by 30%. Developed proficiency in AI tools, improving client pitch turnaround time by 50%. Gained 200+ hours of hands-on Blender work, creating 20+ renders and assets for 5 projects. Hands-on manufacturing experience with metals and plastics, delivering 4-8 ultra-realistic prototypes in 1 year.
Product Developer (Project Work) at Havi.Co
January 1, 2023 - Present
Designed a DIY Basket Bot – Build a Wooden Robot Toy for children aged 5-8; the product entered production in 2024. Conceptualized a play model to enhance engagement with Havi products and provided user testing insights to ensure intuitive and engaging experiences for children.
Associate Product Developer at Creative Kids
January 1, 2022 - Present
Managed five brand lines, introducing new products and optimizing legacy models to boost financial performance by 20%. Led end-to-end development of a new girls’ craft line, designing and producing 20+ unique products within 6 months, meeting deadlines and budget constraints. Created production-ready 3D models for 2-4 products, reducing prototype revisions by 60%.
Industrial Designer (Project Work) at Guidecraft
January 1, 2022 - Present
Conducted comprehensive research and conceptualized designs for 2 innovative products, exploring creative solutions aligned with user needs and market trends. Developed detailed concept sketches and initial 3D models to visualize design intent, laying groundwork for potential future development.
Industrial Designer (Intern) at Hexbug
January 1, 2021 - Present
Designed and hand-rendered 100+ toy concept drawings for 6 products for a client pitch, focusing on manufacturability for injection molding. Collaborated with engineers to develop 4 characters for Hexbug’s Junkbots series, from concept to in-house 3D-printed prototype, within 1 month, ensuring brand alignment.
Talents Program Coordinator at The Big Break Foundation
January 1, 2025 - Present
Expanding outreach strategy by mapping organizations that support diverse early-career talent, laying groundwork for impactful partnerships in upcoming Talent Programs.
NextGen Committee Member at Themed Entertainment Association (TEA)
January 1, 2025 - Present
Facilitate connections between students, young professionals, and seasoned industry experts, ensuring an inclusive, supportive entry into themed entertainment.

Education

BFA Industrial Design (Minor: Themed Entertainment) at Savannah College of Art and Design
January 11, 2030 - January 1, 2021
BFA in Industrial Design at Savannah College of Art and Design
January 11, 2030 - January 1, 2021
BFA Industrial Design at Savannah College of Art and Design
January 11, 2030 - January 1, 2021

Qualifications

IAAPA Education: Institute for Attractions Professionals
January 11, 2030 - September 8, 2025
Duke of Edinburgh Gold Award
January 11, 2030 - September 8, 2025

Industry Experience

Manufacturing, Media & Entertainment, Education, Professional Services, Consumer Goods, Retail