Available to hire
I’m Blake DeBerto, a senior software engineer with a decade of experience building games and software across Unity, C#, and VR/AR platforms. I love optimizing performance, deploying scalable pipelines, and designing robust game systems.
I’ve shipped VR training apps, mobile titles with millions of players, and led teams to deliver on tight timelines. I thrive on creative problem solving through design and investigation, and I enjoy turning complex ideas into accessible, polished experiences.
Language
English
Advanced
Work Experience
Senior Software Engineer at L3Harris
January 1, 2025 - September 8, 2025Embedded software development and DevOps across three product lines for two successful product releases.
Senior Gameplay Engineer at Icon Technology Studio
January 1, 2022 - September 8, 2025Shipped VR training application as game engineer. Handled technical art tools for major IP ad campaign product ship.
Gameplay Programmer Contractor at Poorly Timed Games
January 1, 2022 - September 8, 2025Responsible for developing two major project systems that streamlined design production.
Lead Software Engineer, CCDC AC Gaming and Multimedia Branch at CCDC Armament Center
January 1, 2022 - September 8, 2025Shipped seven virtual trainer products as lead architect and engineer managing four direct reports. Developed a VR game app in 24 hour turnaround for youth outreach and received an award for an established game development education program.
Game Developer at High 5 Games
January 1, 2014 - September 8, 2025Shipped two mobile games with over 1 million players; shipped 13 casino floor games maintaining company revenue stream.
Software Engineer at CUBRC
January 1, 2011 - September 8, 2025Tools applications development resulting in software production and distribution streamlining.
Senior Software Engineer at L3Harris
January 1, 2025 - September 8, 2025Embedded software development and dev ops across three product lines for 2 successful product releases.
Senior Gameplay Engineer at Icon Technology Studio
January 1, 2022 - September 8, 2025Shipped VR training application as game engineer. Handled technical art tools for major IP ad campaign product ship.
Gameplay Programmer Contractor at Poorly Timed Games
January 1, 2022 - September 8, 2025Responsible for developing two major project systems that streamlined design production.
Lead Software Engineer, CCDC AC Gaming and Multimedia Branch at CCDC Armament Center
January 1, 2022 - September 8, 2025Shipped seven virtual trainer products as lead architect and engineer managing four direct reports. Developed a VR game app in 24 hour turnaround for increased effectiveness of youth outreach events. Received award for established game development education program to foster staff awareness.
Game Developer at High 5 Games
January 1, 2014 - September 8, 2025Shipped two mobile games with over 1 million players, resulting in major company growth. Shipped 13 casino floor games maintaining company revenue stream.
Software Engineer at CUBRC
January 1, 2011 - September 8, 2025Tools applications development resulting in software production and distribution streamlining.
Education
B.S. Information Technology at Rochester Institute of Technology
January 1, 2004 - January 1, 2009B.S. Information Technology at Rochester Institute of Technology
January 1, 2004 - January 1, 2009Qualifications
Agile Certified
January 11, 2030 - September 8, 2025Agile Certified
January 11, 2030 - September 8, 2025Industry Experience
Gaming, Software & Internet, Education, Media & Entertainment, Government
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