I'm Blake DeBerto, a senior software engineer with a decade of experience building games and software across Unity, C#, and VR/AR platforms. I love optimizing performance, deploying scalable pipelines, and designing robust game systems. I've shipped VR training apps, mobile titles with millions of players, and led teams to deliver on tight timelines. I thrive on creative problem solving through design and investigation, and I enjoy turning complex ideas into accessible, polished experiences.

Blake DeBerto

I'm Blake DeBerto, a senior software engineer with a decade of experience building games and software across Unity, C#, and VR/AR platforms. I love optimizing performance, deploying scalable pipelines, and designing robust game systems. I've shipped VR training apps, mobile titles with millions of players, and led teams to deliver on tight timelines. I thrive on creative problem solving through design and investigation, and I enjoy turning complex ideas into accessible, polished experiences.

Available to hire

I’m Blake DeBerto, a senior software engineer with a decade of experience building games and software across Unity, C#, and VR/AR platforms. I love optimizing performance, deploying scalable pipelines, and designing robust game systems.

I’ve shipped VR training apps, mobile titles with millions of players, and led teams to deliver on tight timelines. I thrive on creative problem solving through design and investigation, and I enjoy turning complex ideas into accessible, polished experiences.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Advanced

Work Experience

Senior Software Engineer at L3Harris
January 1, 2025 - September 8, 2025
Embedded software development and DevOps across three product lines for two successful product releases.
Senior Gameplay Engineer at Icon Technology Studio
January 1, 2022 - September 8, 2025
Shipped VR training application as game engineer. Handled technical art tools for major IP ad campaign product ship.
Gameplay Programmer Contractor at Poorly Timed Games
January 1, 2022 - September 8, 2025
Responsible for developing two major project systems that streamlined design production.
Lead Software Engineer, CCDC AC Gaming and Multimedia Branch at CCDC Armament Center
January 1, 2022 - September 8, 2025
Shipped seven virtual trainer products as lead architect and engineer managing four direct reports. Developed a VR game app in 24 hour turnaround for youth outreach and received an award for an established game development education program.
Game Developer at High 5 Games
January 1, 2014 - September 8, 2025
Shipped two mobile games with over 1 million players; shipped 13 casino floor games maintaining company revenue stream.
Software Engineer at CUBRC
January 1, 2011 - September 8, 2025
Tools applications development resulting in software production and distribution streamlining.
Senior Software Engineer at L3Harris
January 1, 2025 - September 8, 2025
Embedded software development and dev ops across three product lines for 2 successful product releases.
Senior Gameplay Engineer at Icon Technology Studio
January 1, 2022 - September 8, 2025
Shipped VR training application as game engineer. Handled technical art tools for major IP ad campaign product ship.
Gameplay Programmer Contractor at Poorly Timed Games
January 1, 2022 - September 8, 2025
Responsible for developing two major project systems that streamlined design production.
Lead Software Engineer, CCDC AC Gaming and Multimedia Branch at CCDC Armament Center
January 1, 2022 - September 8, 2025
Shipped seven virtual trainer products as lead architect and engineer managing four direct reports. Developed a VR game app in 24 hour turnaround for increased effectiveness of youth outreach events. Received award for established game development education program to foster staff awareness.
Game Developer at High 5 Games
January 1, 2014 - September 8, 2025
Shipped two mobile games with over 1 million players, resulting in major company growth. Shipped 13 casino floor games maintaining company revenue stream.
Software Engineer at CUBRC
January 1, 2011 - September 8, 2025
Tools applications development resulting in software production and distribution streamlining.

Education

B.S. Information Technology at Rochester Institute of Technology
January 1, 2004 - January 1, 2009
B.S. Information Technology at Rochester Institute of Technology
January 1, 2004 - January 1, 2009

Qualifications

Agile Certified
January 11, 2030 - September 8, 2025
Agile Certified
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Government