Hello! I'm Ludivine, a 3D character artist with a passion for bringing concepts to life. I enjoy collaborating with teams on new projects and constantly reinventing myself.

Ludivine Poplawski

Hello! I'm Ludivine, a 3D character artist with a passion for bringing concepts to life. I enjoy collaborating with teams on new projects and constantly reinventing myself.

Available to hire

Hello! I’m Ludivine, a 3D character artist with a passion for bringing concepts to life.

I enjoy collaborating with teams on new projects and constantly reinventing myself.

Language

French
Fluent
English
Advanced

Work Experience

3D Character Artist at Prema Studio
December 31, 2024 - September 8, 2025
Created 3D characters and monsters based on 2D concepts and illustrations. Produced detailed high-poly sculptures; animation-ready rigs; UV mapping and texturing with Substance Painter. Sculpted environmental assets and prepared modular props for a MOBA with a hand-painted, cartoon-style aesthetic. Used ZBrush, Blender, and Unreal Engine 5 for rendering and game-ready pipelines.
Environment Artist at Orca Waga
December 31, 2023 - September 8, 2025
Modeled and textured environment-specific assets (trees, stones, props). Integrated and set up assets in Unreal Engine 5. Created shaders and foliage.
Environment Artist at Orca Waga (Tower Defence)
January 1, 2023 - September 8, 2025
Modeled and textured environment-specific assets (trees, stones, props); Integrated and set up assets in Unreal Engine 5; Created shaders and foliage.
Lead Artist at Yelen
December 31, 2022 - September 8, 2025
Supervised the art team and coordinated with programmers during key events. Created weapons, foliage, props, characters, and environment assets. Textured using Substance Painter and Photoshop. Handled rendering and post-processing.
3D Character Artist at Prem a Studio Project: Eplitz
January 1, 2022 - September 8, 2025
Created 3D characters and monsters based on 2D concepts and illustrations; produced detailed high-poly sculpts; animation-ready geometry and UV-mapped, hand-painted textures using Substance Painter; sculpted environmental assets; high-poly sculpting and normal map baking in ZBrush; created modular assets and 3D props; rendering and scene setup in a game engine; collaborated with team and coordinated with developers.

Education

High School Diploma at Lycée Jacques Prévert, Alès
January 1, 2017 - January 1, 2020
3D Graphic Design Degree at Créajeux
January 1, 2020 - January 1, 2023
3D Graphic Design Degree at Créajeux, Nîmes
January 1, 2020 - December 31, 2023
High School Diploma at Lycée Jacques Prévert
January 1, 2017 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet