I am Bala Subramaniam, a Simulation and Game Developer with 5+ years of experience across physics-driven simulations, robotics, and applied mathematics. I am proficient in Unity, Unreal, C++/C#, and custom numerical modeling, and I have a strong track record building car physics systems, gameplay prototypes, optimization pipelines, and multiplayer-ready features. I thrive on combining realism with engaging player experience, whether it's racing simulations or interactive robotics demos. I enjoy collaborating across disciplines to translate complex physics into accessible, fun experiences.

Bala Subramaniam

I am Bala Subramaniam, a Simulation and Game Developer with 5+ years of experience across physics-driven simulations, robotics, and applied mathematics. I am proficient in Unity, Unreal, C++/C#, and custom numerical modeling, and I have a strong track record building car physics systems, gameplay prototypes, optimization pipelines, and multiplayer-ready features. I thrive on combining realism with engaging player experience, whether it's racing simulations or interactive robotics demos. I enjoy collaborating across disciplines to translate complex physics into accessible, fun experiences.

Available to hire

I am Bala Subramaniam, a Simulation and Game Developer with 5+ years of experience across physics-driven simulations, robotics, and applied mathematics. I am proficient in Unity, Unreal, C++/C#, and custom numerical modeling, and I have a strong track record building car physics systems, gameplay prototypes, optimization pipelines, and multiplayer-ready features.

I thrive on combining realism with engaging player experience, whether it’s racing simulations or interactive robotics demos. I enjoy collaborating across disciplines to translate complex physics into accessible, fun experiences.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Algorithm Engineer at PingSpace Robotics
October 1, 2024 - September 8, 2025
Designed physics-based mobility systems for robotics simulators, integrating suspension, traction, and terrain models. Built multi-agent navigation and pathfinding systems tested in Unity (DOTS/ECS) and Unreal (GAS/Blueprints). Optimized runtime performance with LOD-based physics and multithreading, reducing CPU load by 30%. Worked with robotics teams to validate control systems in simulation before hardware testing.
Simulation Engineer at Corteva Agriscience
April 1, 2024 - Present
Built simulation modules for off-road/agricultural vehicles, focusing on traction, load balancing, and soil interaction. Experimented with reinforcement learning models to improve autonomous driving logic in virtual environments. Collaborated with engineers to ensure simulation results matched real-world performance data.
System Engineer at Tata Consultancy Services
September 1, 2022 - September 8, 2025
Developed C++/C# modules for enterprise simulation platforms, ensuring scalability and performance. Implemented mathematical models for predictive control and analytics in large-scale software systems.

Education

Masters in Computer Science at Anna University, Chennai
January 11, 2030 - January 1, 2018

Qualifications

Advanced Vehicle Dynamics for Games
January 11, 2030 - September 8, 2025
Unity Certified Programmer
January 11, 2030 - September 8, 2025
Unreal Engine Gameplay Frameworks
January 11, 2030 - September 8, 2025
Applied Computational Physics in Games
January 11, 2030 - September 8, 2025
Reinforcement Learning for Control Systems
January 11, 2030 - September 8, 2025
Data Structures & Algorithms Mastery
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Software & Internet, Manufacturing, Professional Services, Transportation & Logistics

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate